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Server.java
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180 lines (128 loc) · 4.49 KB
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import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Server extends JFrame {
private JTextField userText;
private JTextArea chatWindow;
private ObjectOutputStream output;
private ObjectInputStream input;
private ServerSocket server;
private Socket connection;
//constructor
public Server() {
super("Instant Messaging System Server Side");
this.userText = new JTextField();
//You can't type anything if you're not connected to anyone. So this is false by default.
this.userText.setEditable(false);
this.userText.addActionListener(
new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
sendMessage(e.getActionCommand());
//When you send your message, we reset our message writing area with a blank string
userText.setText("");
}
}
);
add(userText, BorderLayout.SOUTH);
this.chatWindow = new JTextArea();
add(new JScrollPane(chatWindow));
setSize(1000,500);
setVisible(true);
//setResizable(false);
}
//Set up and run the server
public void startRunning() {
try {
server = new ServerSocket(6789, 100);
while (true) {
try {
waitForConnection();
setupStreams();
whileChatting();
} catch (EOFException e) {
showMessage("\nServer connection terminated!");
} finally {
closeApplication();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
//Wait for connection, then display connection information
private void waitForConnection() throws IOException {
showMessage("\nWaiting for someone to connect...");
//Establishing connection
connection = server.accept();
showMessage("\nConnection established to " + connection.getInetAddress().getHostAddress() + "\n");
}
//Get stream to send and receive data
private void setupStreams() throws IOException {
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
input = new ObjectInputStream(connection.getInputStream());
showMessage("\nStreams are now set up.");
}
//During the chat conversation
private void whileChatting() throws IOException {
String message = "You are now connected!";
sendMessage(message);
ableToType(true);
do {
//Have a conversation
try {
message = (String) input.readObject();
showMessage("\n" + message);
} catch (ClassNotFoundException e) {
showMessage("\nCan't process this message.");
}
} while (!message.equals("CLIENT: END"));
}
//Close streams and sockets after you are done chatting
private void closeApplication() {
showMessage("\nClosing connections...");
ableToType(false);
try {
output.close();
input.close();
connection.close();
} catch (IOException e) {
e.printStackTrace();
}
}
//Send a message to client
private void sendMessage(String message) {
try {
output.writeObject("SERVER: " + message);
output.flush();
showMessage("\nSERVER: " + message);
} catch (IOException e) {
chatWindow.append("\nWrong input.");
}
}
//Updates chatWindow
private void showMessage(final String text) {
SwingUtilities.invokeLater(
new Runnable() {
@Override
public void run() {
chatWindow.append(text);
}
}
);
}
//Let the user type stuff into chat
private void ableToType(final boolean b) {
SwingUtilities.invokeLater(
new Runnable() {
@Override
public void run() {
userText.setEditable(b);
}
}
);
}
}