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ball.py
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75 lines (65 loc) · 2.36 KB
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from tkinter import *
import random
import time
tk = Tk()
tk.title("Game")
tk.resizable(0, 0)
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
class Ball:
def __init__(self, size, canvas, color, paddle):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(size, size, 25, 25, fill=color)
self.canvas.move(self.id, 245, 100)
self.speeds = [1, 2, 3]
self.x = random.choice([1, -1]) * random.choice(self.speeds)
self.y = random.choice([1, -1]) * random.choice(self.speeds)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.bottom_hit = False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[3] >= self.canvas_height:
self.bottom_hit = True
if pos[3] >= self.canvas_height or pos[1] <= 0:
self.y = -self.y
if pos[0] <= 0 or pos[2] >= self.canvas_width:
self.x = -self.x
if self.hit_paddle(pos) == True:
self.y = -self.y
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <=paddle_pos[2]:
if pos[3]>= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = self.canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0]<=0 or pos[2]>=self.canvas_width:
self.x = 0
def turn_left(self, evt):
self.x = -2
def turn_right(self, evt):
self.x = 2
paddle = Paddle(canvas, 'blue')
ball = Ball(10, canvas, 'red', paddle)
while True:
if ball.bottom_hit == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)