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# **L4D2 Competitive Rework**
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**IMPORTANT NOTES** - **DON'T IGNORE THESE!**
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* The goal for this repo is to work on **Linux**, but Windows support is available.
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* Ensure that your machine is running at least **Ubuntu 22.04** (GLIBC minimum of 2.35)
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> While Windows is supported by the repository, there may be things that don't fully function on Windows that we may have missed.
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> Please report any issues you run into!
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* This repository only supports Sourcemod **1.12** and up.
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* Everything on this repository is confirmed to be working on **1.12**+ (specifically **1.12.7195**) as of the 26th of March, 2025.
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> [!IMPORTANT]
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> It is recommended to host servers on Linux, but Windows is supported.
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> When running Linux ensure that your setup is running a minimum of **`GLIBC 2.35`** (Ubuntu 22.04 or higher) or you will run into issues loading certain extensions.
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> This repository only supports Sourcemod **1.12** and up (which comes with the repository for ease of use)
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---
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> [!NOTE]
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> ConVar **`mv_maxplayers`** was added which replaces **`sv_maxplayers`** in **`cfg/server.cfg`**, this is used to prevent it from being overwritten every map change.
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> On config unload, the value will be reset to the value used in the **`cfg/server.cfg`**.
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> [!NOTE]
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> Every confogl matchmode will now execute 2 additional files; **`cfg/sharedplugins.cfg`** and **`cfg/generalfixes.cfg`**.
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> **`generalfixes.cfg`** contains all the crucial fixes that will be loaded in every matchmode.
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> **`sharedplugins.cfg`** is for you, the server owner. You can load any custom plugin that you want to be loaded in every matchmode here.
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> [!CAUTION]
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> Plugin load locking and unlocking is no longer handled by the configs themselves, refrain from doing it manually or you can run into issues.
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## **About:**
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This project started off with a focus on reworking the very outdated platform for competitive L4D2.
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This project started off with a focus on reworking the very outdated platform for competitive L4D2.
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In its current state it allows anyone to host their own up to date competitive L4D2 servers.
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This project is **Actively Developed**.
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> **Included Matchmodes:**
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* **Zonemod 2.8.9e**
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* **Zonemod 2.9e**
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* **Zonemod Hunters**
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* **Zonemod Retro**
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* **NeoMod 0.4a**
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* **NeoMod 0.4a**
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* **NextMod 1.0.5**
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* **Promod Elite 1.1**
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* **Acemod Revamped 1.2**
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---
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## **Important Notes**
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* We've added "**mv_maxplayers**" that replaces sv_maxplayers in the Server.cfg, this is used to prevent it from being overwritten every map change.
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* On config unload, the value will be to the value used in the Server.cfg
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* Every Confogl matchmode will now execute 2 additional files, namely "**sharedplugins.cfg**" and "**generalfixes.cfg**" which are located in your **left4dead2/cfg** folder.
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* "**General Fixes**" simply ensures that all the Fixes discussed in here are loaded by every Matchmode.
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* "**Shared Plugins**" is for you, the Server host. You surely have some plugins that you'd like to be loaded in every matchmode, you can define them here.
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* **NOTE:** Plugin load locking and unlocking is no longer handled by the Configs themselves, so if you're using this project do **NOT** define plugin load locks/unlocks within the configs you're adding manually.
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---
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## **Credits:**
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> **Foundation/Advanced Work:**
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* A1m`
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* AlliedModders LLC.
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* "Confogl Team"
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* Visor
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> **Additional Plugins/Extensions:**
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* Accelerator74
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* Arti
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* AtomicStryker
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* Arti
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* AtomicStryker
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* Backwards
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* BHaType
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* Blade
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* Blade
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* Buster
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* Canadarox
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* CircleSquared
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* Darkid
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* Canadarox
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* CircleSquared
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* Darkid
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* DarkNoghri
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* Dcx
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* Dcx
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* Devilesk
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* Die Teetasse
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* Disawar1
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* Don
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* Die Teetasse
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* Disawar1
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* Don
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* Dragokas
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* Dr. Gregory House
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* Epilimic
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* Estoopi
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* Griffin
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* Epilimic
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* Estoopi
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* Griffin
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* Harry Potter
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* Jacob
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* Luckylock
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* Jacob
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* Luckylock
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* Madcap
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* Mr. Zero
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* Nielsen
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* Sheo
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* Sir
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* Spoon
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* Stabby
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* Step
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* Stabby
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* Step
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* Tabun
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* Target
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* TheTrick
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* V10
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* V10
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* Vintik
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* VoiDeD
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* xoxo
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* $atanic $pirit
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> **Competitive Mapping Rework:**
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* Aiden
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* Derpduck
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> **Testing/Issue Reporting:**
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* Too many to list, keep up the great work in reporting issues!
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**NOTE:** If your work is being used and I forgot to credit you, my sincere apologies.
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I've done my best to include everyone on the list, simply create an issue and name the plugin/extension you've made/contributed to and I'll make sure to credit you properly.
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> [!NOTE]
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> If your work is being used and I forgot to credit you, don't hesitate to contact me on Discord (user: `sirplease`)

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