Problem
UnrealCV's camera API (vget /camera/{id}/lit) is synchronous request-response, capping at ~17 req/s on a shared socket. With multiple cameras active, per-camera FPS drops to 2-5 and latency spikes to 50-200ms.
Request
Enable UE5's built-in Pixel Streaming plugin and re-package the build. This would allow asynchronous H.264/H.265 streaming instead of per-frame polling, significantly improving multi-camera throughput and latency.
Steps (UE5 Editor)
- Edit → Plugins → enable "Pixel Streaming"
- Re-package the project
No C++ changes needed — it's a first-party Epic plugin.
Problem
UnrealCV's camera API (
vget /camera/{id}/lit) is synchronous request-response, capping at ~17 req/s on a shared socket. With multiple cameras active, per-camera FPS drops to 2-5 and latency spikes to 50-200ms.Request
Enable UE5's built-in Pixel Streaming plugin and re-package the build. This would allow asynchronous H.264/H.265 streaming instead of per-frame polling, significantly improving multi-camera throughput and latency.
Steps (UE5 Editor)
No C++ changes needed — it's a first-party Epic plugin.