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Feature request: enable Pixel Streaming plugin for low-latency camera feeds #87

@VeraZhang0311

Description

@VeraZhang0311

Problem

UnrealCV's camera API (vget /camera/{id}/lit) is synchronous request-response, capping at ~17 req/s on a shared socket. With multiple cameras active, per-camera FPS drops to 2-5 and latency spikes to 50-200ms.

Request

Enable UE5's built-in Pixel Streaming plugin and re-package the build. This would allow asynchronous H.264/H.265 streaming instead of per-frame polling, significantly improving multi-camera throughput and latency.

Steps (UE5 Editor)

  1. Edit → Plugins → enable "Pixel Streaming"
  2. Re-package the project

No C++ changes needed — it's a first-party Epic plugin.

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