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AudioHandler.cs
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40 lines (36 loc) · 808 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioHandler : MonoBehaviour
{
public bool isAudioOn = true;
private void Awake()
{
int gameStatusCount = FindObjectsOfType<AudioHandler>().Length;
if (gameStatusCount > 1)
{
gameObject.SetActive(false);
Destroy(gameObject);
}
else
{
DontDestroyOnLoad(gameObject);
}
}
public void ToggleAudio()
{
if (isAudioOn)
{
AudioListener.volume = 0;
}
else
{
AudioListener.volume = 1;
}
isAudioOn = !isAudioOn;
}
public bool GetAudioOn()
{
return isAudioOn;
}
}