|
33 | 33 | <img src="../../../static/cardImg/Instruction2.png" alt="Instruction 2 Card" class="cardImage"> |
34 | 34 | <img src="../../../static/cardImg/Instruction3.png" alt="Instruction 3 Card" class="cardImage"> |
35 | 35 | </div> |
36 | | - |
37 | 36 | <div> |
38 | 37 | <ol> |
39 | 38 | <li>Instruction cards are the basic way by which you build your program.</li> |
|
68 | 67 | </div> |
69 | 68 | </li> |
70 | 69 | <li><h5>Group</h5> |
71 | | - <div> |
| 70 | + <div> |
72 | 71 | <img src="../../../static/cardImg/Group2.png" alt="Group 2 Card" class="cardImage"> |
73 | 72 | <img src="../../../static/cardImg/Group3.png" alt="Group 2 Card" class="cardImage"> |
74 | 73 | <img src="../../../static/cardImg/Group4.png" alt="Group 2 Card" class="cardImage"> |
|
251 | 250 | <h4>Playing the Game</h4> |
252 | 251 | <p>On each of your turns:</p> |
253 | 252 | <ol id="gamePlay2"> |
254 | | - <li>Select a card to play.</li> |
255 | | - |
256 | | - <ul> |
257 | | - <li>The Instruction, Repeat, Variable, and Group cards can be added to open stacks on the playing field.</li> |
258 | | - <li>The Attack, Backup, and Saftey cards will give you options for how they can be played.</li> |
259 | | - <li>If you don't like any of your choices, or a you have a card that cannot be played, you can discard the selected card instead.</li> |
260 | | - </ul> |
261 | | - |
262 | | - <li>If you don't like any of the cards in your hand you can use your turn to draw a new hand.</li> |
| 253 | + <li>Select a card to put in the "True" or "False" playing field that was chosen at the beginning of the round, or to discard.</li> |
| 254 | + <li>At the beginning of all of the player's turns, the game will choose either the "True" or "False" playing field as the "Active" part of each program to run.</li> |
263 | 255 | <li>You get bonus points for good programming practice. For more information on this go to the 'Bonus Points' tab.</li> |
264 | | - <li>The game ends when a player reaches the score limit:</li> |
| 256 | + <li>The game is over if a player reaches the score limit in either paths:</li> |
265 | 257 | <ul> |
266 | 258 | <li>Short: 35 instructions</li> |
267 | 259 | <li>Medium: 70 instructions</li> |
268 | 260 | <li>Long: 105 instructions</li> |
269 | | - </ul> |
270 | | - |
271 | | - <li>After the game each player's final scores will be calculated to pick the winner. A player's final score is a combination of their instruction score and any card and gameplay bonuses. The player who reaches the instructions limit score first is not guaranteed to be the winner.</li> |
| 261 | + </ul> |
272 | 262 | </ol> |
273 | 263 | </div> |
274 | 264 |
|
|
284 | 274 | <p>Group cards don't change your score, but they will combine multiple stacks, making repeats more powerful.</p> |
285 | 275 | <h4>Card Bonuses</h4> |
286 | 276 | <p>Various cards, good coding practices, or game play types will give you bonus points to reward good programming practices! </p> |
287 | | - <p>These bonuses do not count toward your instruction score during the game. They will be added to your final score when the game is over.</p> |
| 277 | + <p>Although these bonuses are not directly added to your score, they are invisible bonuses that are added to your final score.</p> |
288 | 278 | <ol> |
289 | 279 | <li><b>Grouping Cards - 5</b>: Grouping instructions or other grouped instructions is a good and essential programming practice, so you'll get a bonus score of 5 for using a group card.</li> |
290 | 280 | <li><b>Repetition - 3</b>: Repetition in programs is an efficient way of having instructions run multiple times, so you'll be given a bonus score of 3 for using a repetition card. </li> |
|
0 commit comments