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# This is the configuration file for the MinecraftServerAPI-Plugin.
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# The port the API should listen on.
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port: 7000
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# Enable swagger documentation for the API endpoints
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swagger: true
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# If you want to enable Authentication, set this to true.
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# It is not recommended to disable this. If you do, everyone can access the API.
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authentication:
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enabled: true
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key: "TestKey"
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# If you want to enable the debug mode, set this to true.
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# This will print more information to the console.
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debug: false
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# Here you can turn on/off the different Webhooks.
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# If you want to disable a Webhook, set it to false.
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webhooks:
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# You can set a list of URLs which should be called when the Webhook is triggered.
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# You can set multiple URLs here.
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urls:
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- "https://example.com/webhook1"
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- "https://example.com/webhook2"
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# Here is a list of all available Webhooks.
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# You can enable or disable them here.
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# Or via the command /webhooks <disable/enable> <webhook>
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server_start: true
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server_stop: true
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plugin_disable: true
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plugin_enable: true
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block_break: false # This is disabled by default, because it can spam your Webhook-URLs.
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block_place: false # This is disabled by default, because it can spam your Webhook-URLs.
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block_burn: false # This is disabled by default, because it can spam your Webhook-URLs.
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block_redstone: false # This is disabled by default, because it can spam your Webhook-URLs.
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note_play: true
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sign_change: true
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enchant_item: true
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creeper_power: true
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creature_spawn: false # This is disabled by default, because it can spam your Webhook-URLs.
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entity_death: false # This is disabled by default, because it can spam your Webhook-URLs.
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entity_explode: true
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entity_shoot_bow: true
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entity_tame: true
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explosion_prime: true
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player_death: true
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brew: true
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craft_item: false # This is disabled by default, because it can spam your Webhook-URLs.
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furnace_burn: true # This is disabled by default, because it can spam your Webhook-URLs.
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furnace_smelt: true # This is disabled by default, because it can spam your Webhook-URLs.
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player_chat: false # This is disabled by default, because it delays the delivery of the message to the server.
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player_login: true
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player_command: false # This is disabled by default, because it delays the delivery of the command to the server.
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player_gamemode_change: true
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player_item_break: true
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player_join: true
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player_kick: true
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player_quit: true
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player_respawn: true
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lightning_strike: true
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weather_change: true
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thunder_change: true
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world_load: true
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world_save: true
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world_unload: true
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# Here you can list an extra set of Files or Directories which should be saved by the Backup-System.
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# Following directories and files are already saved by default: ["world", "world_nether", "world_the_end", "plugins", "config", "server.properties", "banned-ips.json", "banned-players.json", "ops.json", "whitelist.json"]
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