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bridge.js
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136 lines (114 loc) · 3.66 KB
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// bridge.js - Run this with: node bridge.js
const dgram = require("dgram");
const WebSocket = require("ws");
// UDP Server Setup
const UDP_PORT = 5052;
const udpServer = dgram.createSocket("udp4");
// WebSocket Server Setup
const WS_PORT = 5053;
const wss = new WebSocket.Server({ port: WS_PORT });
let wsClients = [];
let messageCount = 0; // Counter to track received messages
// Handle WebSocket connections
wss.on("connection", (ws) => {
console.log("✅ New WebSocket client connected");
wsClients.push(ws);
ws.on("close", () => {
console.log("❌ WebSocket client disconnected");
wsClients = wsClients.filter((client) => client !== ws);
});
ws.on("error", (error) => {
console.error("WebSocket error:", error);
});
});
// Handle UDP messages
udpServer.on("message", (msg, rinfo) => {
try {
messageCount++;
// Log every 30 messages to avoid spam (or log every message if debugging)
if (messageCount % 30 === 0) {
console.log(
`📦 Received UDP packet #${messageCount} from ${rinfo.address}:${rinfo.port}`
);
}
const jsonData = msg.toString("utf-8");
const data = JSON.parse(jsonData);
// Log first message in full to verify structure
if (messageCount === 1) {
console.log(
"📋 First message structure:",
JSON.stringify(data).substring(0, 200) + "..."
);
console.log(
`📊 Landmarks count: ${data.landmarks ? data.landmarks.length : 0}`
);
}
// Forward to all connected WebSocket clients
let sentCount = 0;
wsClients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
client.send(JSON.stringify(data));
sentCount++;
}
});
// Log forwarding status periodically
if (messageCount % 30 === 0) {
console.log(
`📡 Forwarded to ${sentCount}/${wsClients.length} WebSocket client(s)`
);
}
} catch (error) {
console.error("❌ Error processing UDP message:", error.message);
console.error("Raw message:", msg.toString("utf-8").substring(0, 100));
}
});
udpServer.on("listening", () => {
const address = udpServer.address();
console.log(`\n${"=".repeat(60)}`);
console.log(`🎧 UDP Server listening on ${address.address}:${address.port}`);
console.log(`🌐 WebSocket Server listening on ws://localhost:${WS_PORT}`);
console.log(`${"=".repeat(60)}`);
console.log(`✨ Bridge is ready!`);
console.log(
` 1. Python script should send to UDP ${address.address}:${address.port}`
);
console.log(` 2. Browser should connect to ws://localhost:${WS_PORT}`);
console.log(`${"=".repeat(60)}\n`);
});
udpServer.on("error", (err) => {
console.error("❌ UDP Server error:", err.message);
if (err.code === "EADDRINUSE") {
console.error(
`⚠️ Port ${UDP_PORT} is already in use. Close other instances or change the port.`
);
}
udpServer.close();
process.exit(1);
});
wss.on("error", (err) => {
console.error("❌ WebSocket Server error:", err.message);
if (err.code === "EADDRINUSE") {
console.error(
`⚠️ Port ${WS_PORT} is already in use. Close other instances or change the port.`
);
}
process.exit(1);
});
// Start listening
udpServer.bind(UDP_PORT);
// Graceful shutdown
process.on("SIGINT", () => {
console.log("\n🛑 Shutting down bridge server...");
console.log(`📊 Total messages received: ${messageCount}`);
udpServer.close();
wss.close();
process.exit(0);
});
// Periodic status report
setInterval(() => {
if (messageCount > 0) {
console.log(
`\n📊 Status: ${messageCount} total messages | ${wsClients.length} WebSocket client(s) connected`
);
}
}, 10000); // Every 10 seconds