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mpb/extensions/misc.py

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -87,7 +87,7 @@ class EnvironmentVariablesAlias(
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@lb.invoke
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async def invoke(self, ctx: lb.Context):
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_ = await ctx.respond(
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"# Environment Variables\n"
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"# Environment Variables\n\n"
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+ "## [Metal HUD ↗](https://discord.com/channels/1235385881586831451/1237550504846823425/1242331906146570351)\n"
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+ "Commands to show or hide the Metal HUD (heads-up display for Apple's Metal graphics API), which displays performance metrics.\n"
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+ "### HUD ON\n"
@@ -96,18 +96,18 @@ async def invoke(self, ctx: lb.Context):
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+ "### HUD OFF\n"
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+ "Hides Metal HUD permanently by default\n"
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+ "```/bin/launchctl setenv MTL_HUD_ENABLED 0```\n"
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+ "## Allow AVX/FC16\n"
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+ "## Allow AVK/FC16\n"
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+ "### Enable AVX\n"
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+ "A command to enable Advanced Vector Extensions in CrossOver (likely for improved performance or get past game crashing).\n"
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+ "```ROSETTA_ADVERTISE_AVX=1```\n"
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+ "## DXMT\n"
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+ "### MetalFX\n"
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+ "**Enable Spatial Upscaling**\n"
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+ "Activates MetalFX's spatial upscaling feature, which upscales the rendered image spatially to a higher resolution, typically doubling the output resolution by default.\n"
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+ '```"DXMT_METALFX_SPATIAL_SWAPCHAIN" = "1"```\n'
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+ '```"DXMT_METALFX_SPATIAL_SWAPCHAIN" = "1"```\n\n'
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+ "**Set Upscaling Factor to 2**\n"
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+ "Configures scaling to a factor of 2.0 = the rendered image will be upscaled by a factor of 2 in both width and height, effectively quadrupling the pixel count of the output compared to the internal render resolution\n"
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+ '```"d3d11.metalSpatialUpscaleFactor" = "2.0"```\n'
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+ '```"d3d11.metalSpatialUpscaleFactor" = "2.0"```\n\n'
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+ "**Cap Frame Rate at 60**\n"
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+ "Instructs DXMT to limit the maximum frame rate to 60 frames per second\n"
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+ '```"DXMT_CONFIG=d3d11.preferredMaxFrameRate" = "60"```\n'

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