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AIPlay.py
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93 lines (72 loc) · 2.79 KB
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import resources.GameUtils as GameUtils
from QTable import *
import pygame
def game_loop(render):
GameUtils.gameDisplay, GameUtils.traffic_images, GameUtils.car_image = GameUtils.initialize_resources()
model = QTable()
model.q_table = np.load("model.npy")
high_score = 0
average_score = 0
games = 0
if render:
pygame.init()
while True:
games += 1
car, traffic_objects = initialize_traffic()
dodged = 0
total_reward = 0
while True:
curr_state = encode({**car.get_binned_state(), **traffic_objects.get_binned_state()}, model.feature_encoding)
# execute action
action = np.argmax(model.q_table[curr_state]) # Exploit learned values
direction = ACTIONS[action]
if direction == "LEFT":
car.go_left()
if direction == "RIGHT":
car.go_right()
if render:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
traffic_objects.y += car.speed
traffic_objects.lines += car.speed + 15
if render:
GameUtils.gameDisplay.fill(GameUtils.black)
GameUtils.draw_traffic(traffic_objects.x, traffic_objects.y, traffic_objects.lines, traffic_objects.curr_vehicle)
GameUtils.display_car(car.x, car.y)
GameUtils.display_score(dodged)
GameUtils.display_high_score(high_score)
reward = 1
if traffic_objects.y > GameUtils.display_height:
traffic_objects.update_state()
dodged += 1
reward = 10
car.speed += 0.15
if traffic_objects.lines > 0:
traffic_objects.lines = -GameUtils.display_height
if car.in_front_of_obstacle(traffic_objects):
reward = -10 if car.crashed(traffic_objects) else -5
elif action == 1:
reward = 5
total_reward += reward
if car.crashed(traffic_objects):
if render:
GameUtils.message_display("CRASH")
if dodged > high_score:
high_score = dodged
break
if render:
pygame.display.update()
print("Game " + str(games))
print("Reward: " + str(total_reward))
print("Dodged: " + str(dodged))
print("High Score: " + str(high_score))
average_score = average_score*(games-1)/games + dodged/games
print("Average Score: " + str(average_score))
if __name__ == '__main__':
render = True
GameUtils.RENDER = render
game_loop(render)
pygame.quit()
quit()