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Handler.java
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115 lines (96 loc) · 3.24 KB
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//Kaushik Siruvuri, Ishaan Sharma, Supreet Mishra
import java.awt.*;
import java.util.LinkedList;
public class Handler {
LinkedList<GameObject> object = new LinkedList<GameObject>();
public void tick() {
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
tempObject.tick();
}
}
public void render(Graphics g) {
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
tempObject.render(g);
}
}
public void clearEnemies() {
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() != ID.Player) {
object.clear();
}
}
}
public void clearPlayer() {
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() == ID.Player) {
object.clear();
}
}
}
public int numOfBullets(){
int counter = 0;
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() == ID.Bullet) {
counter ++;
}
}
return counter;
}
public int numofEnemyBullets(){
int counter = 0;
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() == ID.EnemyBullet) {
counter ++;
}
}
return counter;
}
public int numofEnemy(){
int counter = 0;
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() == ID.EnemyBoss || tempObject.getId() == ID.BasicEnemy || tempObject.getId() == ID.Enemy2 || tempObject.getId() == ID.Enemy3) {
counter ++;
}
}
return counter;
}
public void clearAll() {
for (int i = 0; i < object.size(); i++) {
object.clear();
}
}
public void downOne(){
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() == ID.BasicEnemy || tempObject.getId() == ID.Enemy2 || tempObject.getId() == ID.Enemy3) {
tempObject.setY(tempObject.getY()+16);
tempObject.setVelX(tempObject.getVelX()*-1);
}
}
}
public int lowestY(){
int prev = 0;
for (int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
if (tempObject.getId() == ID.BasicEnemy || tempObject.getId() == ID.Enemy2 || tempObject.getId() == ID.Enemy3) {
if (prev < tempObject.getY()){
prev = (int)tempObject.getY();
}
}
}
return prev;
}
public void addObject(GameObject object) {
this.object.add(object);
}
public void removeObject(GameObject object) {
this.object.remove(object);
}
}