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GameObject.java
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63 lines (45 loc) · 1.05 KB
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//Kaushik Siruvuri, Ishaan Sharma, Supreet Mishra
import java.awt.*;
public abstract class GameObject {
protected float x, y;
protected ID id;
protected float velX, velY;
public GameObject(float x, float y, ID id) {
this.x = x;
this.y = y;
this.id = id;
}
public abstract void tick();
public abstract void render(Graphics g);
public abstract Rectangle getBounds();
public void setX(float x) {
this.x = x;
}
public void setY(float y) {
this.y = y;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public void setId(ID id) {
this.id = id;
}
public ID getId() {
return id;
}
public void setVelX(float velX) {
this.velX = velX;
}
public void setVelY(float velY) {
this.velY = velY;
}
public float getVelX() {
return velX;
}
public float getVelY() {
return velY;
}
}