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48 lines (31 loc) · 960 Bytes
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BasicEnemy.java
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48 lines (31 loc) · 960 Bytes
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//Kaushik Siruvuri, Ishaan Sharma, Supreet Mishra
import java.awt.*;
import java.util.Random;
public class BasicEnemy extends GameObject {
private Handler handler;
private Random r = new Random();
public BasicEnemy(int x, int y, ID id, Handler handler) {
super(x, y, id);
this.handler = handler;
velX = 2;
}
public Rectangle getBounds() {
return new Rectangle((int) x, (int) y, 16, 16);
}
public void tick() {
x += velX;
if (x <= 0 || x >= Game.WIDTH - 16){
handler.downOne();
}
if(handler.numofEnemyBullets() < 3){
int f = r.nextInt(handler.numofEnemy());
if (f == 1){
handler.addObject(new EnemyBullet((int)x+8,(int)y+8,ID.EnemyBullet,handler));
}
}
}
public void render(Graphics g) {
g.setColor(Color.red);
g.fillRect((int) x, (int) y, 16, 16);
}
}