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ChessBoard.java
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244 lines (224 loc) · 5.38 KB
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package org.chess;
import java.awt.Point;
import java.io.IOException;
import java.util.LinkedList;
import java.util.List;
/**
* This is the file you can edit. You will need to populate isPlayerInCheck
* and isPlayerInCheckmate.
* You are also allowed to add any other new methods you need.
*/
public class ChessBoard extends AbstractChessBoard {
List<ChessPiece> attackingPieces = new LinkedList<ChessPiece>();
public ChessBoard(String fileName) throws IOException {
super(fileName);
}
public ChessBoard(AbstractChessBoard other) {
super(other);
}
/**
* For a player 'W' or 'B', return whether that player has an essential piece
* that's in check.
*
* @param c
* @return
*/
@Override
public boolean isPlayerInCheck(char c) {
Point kingPos = playerKingPos(c);
if (kingPos != null)
{
Point chessPiecePos = new Point();
ChessPiece piece = null;
for (int x = 0; x<= 7; x++)
{
for (int y = 0; y <= 7; y++)
{
piece = get(x,y);
chessPiecePos.x = x;
chessPiecePos.y = y;
if (piece == null)
{
continue;
}
if (piece.getColor() == c)
{
continue;
}
if (canMove(piece, kingPos.x, kingPos.y) == null)
{
attackingPieces.add(piece);
return true;
}
}
}
}
return false;
}
public Point playerKingPos(char c) {
Point chessPieceXY = new Point();
ChessPiece piece = null;
for (int x = 0; x <= 7; x++)
{
for (int y = 0; y <= 7; y++)
{
piece = get(x,y);
if (piece == null) {
continue;
}
if (piece.getColor() != c) {
continue;
}
if (piece.isEssential()){
chessPieceXY.x = x;
chessPieceXY.y = y;
return chessPieceXY;
}
}
}
return chessPieceXY;
}
public ChessPiece playerKingPiece(char c) {
ChessPiece piece = null;
for (int x = 0; x <= 7; x++)
{
for (int y = 0; y <= 7; y++)
{
piece = get(x,y);
if (piece == null) {
continue;
}
if (piece.getColor() == c && piece.isEssential())
{
return piece;
}
}
}
return piece;
}
/**
* For a player 'W' or 'B', return whether that player has an essential piece
* that's in checkmate.
*
* @param c
* @return
*/
@Override
public boolean isPlayerInCheckmate(char c) {
if (!isPlayerInCheck(c))
{
return false;
}
ChessPiece kingPiece = playerKingPiece(c);
List<ChessPiece> alliedPieces = getAlliedPieces(c);
List<Point> kingMovableSpaces = getKingMovableSpaces(c);
List<Point> attackingSpaces = getAttackingSpaces(c);
if (kingPiece != null && !attackingPieces.isEmpty())
{
for (ChessPiece alliedPiece : alliedPieces)
{
for(Point attackingSpace : attackingSpaces)
{
if (canMove(alliedPiece, attackingSpace.x, attackingSpace.y) == null)
{
return false;
}
for (ChessPiece attackingPiece : attackingPieces)
{
if(canMove(alliedPiece, attackingPiece.x, attackingPiece.y) == null)
{
return false;
}
if (canMove(kingPiece, attackingPiece.x, attackingPiece.y) == null)
{
return false;
}
}
}
}
if (!kingMovableSpaces.isEmpty())
{
return false;
}
}
return true;
}
public List<ChessPiece> getAlliedPieces(char c)
{
List<ChessPiece> alliedPieces = new LinkedList<ChessPiece>();
ChessPiece kingPiece = playerKingPiece(c);
for (int x = 0; x<= 7; x++)
{
for (int y = 0; y <= 7; y++)
{
ChessPiece piece = get(x,y);
if (piece == null)
{
continue;
}
if (piece.getColor() == c && piece != kingPiece)
{
alliedPieces.add(piece);
}
}
}
return alliedPieces;
}
public List<Point> getKingMovableSpaces(char c)
{
Point kingPos = playerKingPos(c);
ChessPiece piece = playerKingPiece(c);
List<Point> movableSpaces = new LinkedList<Point>();
if (kingPos != null && piece != null)
{
Point boardSpace = new Point();
for (int x = 0; x<= 7; x++)
{
for (int y = 0; y <= 7; y++)
{
boardSpace.x = x;
boardSpace.y = y;
if (canMove(piece, x, y) == null)
{
movableSpaces.add(boardSpace);
}
}
}
}
return movableSpaces;
}
public List<Point> getAttackingSpaces(char c)
{
List<Point> attackingSpaces = new LinkedList<Point>();
for (ChessPiece attackingPiece : attackingPieces)
{
Point kingPos = playerKingPos(c);
int dx, dy, p, x, y;
dx = attackingPiece.x - kingPos.x;
dy = attackingPiece.y - kingPos.y;
x = kingPos.x;
y = kingPos.y;
p = 2 * dy - dx;
while(x < attackingPiece.x)
{
Point space = new Point();
if(p >= 0)
{
space.x = x;
space.y = y;
attackingSpaces.add(space);
y = y + 1;
p = p + 2 * dy - 2 * dx;
}
else
{
space.x = x;
space.y = y;
attackingSpaces.add(space);
p = p + 2 * dy;}
x = x + 1;
}
}
return attackingSpaces;
}
}