Skip to content

Latest commit

 

History

History
74 lines (57 loc) · 3.92 KB

File metadata and controls

74 lines (57 loc) · 3.92 KB

Common Minecraft Scripting API Errors and Solutions

This document summarizes common errors encountered and resolved while developing Bedrock scripting packs.


1. Privilege Errors with BlockPermutation.resolve()

  • Error Message: ReferenceError: Native function [BlockPermutation::resolve] does not have required privileges.
  • Problem: The BlockPermutation.resolve("some:block") function is restricted and cannot be called in most standard script execution contexts. It requires a special, "privileged" context that is not typically available.
  • Solution:
    • Avoid resolve: Do not use BlockPermutation.resolve() to get a permutation.
    • For Placing Blocks: First, change the block's type using block.setType("your:block_id"). Then, if you need the permutation object, get it from the block instance you just modified: const permutation = block.permutation;.
    • For Removing Blocks: To set a block to air, use block.setType("air").

2. World-Editing in beforeEvents or afterEvents Handlers

  • Error Message: Can manifest as privilege errors or other unexpected behavior.

  • Problem: Performing world-modifying actions (like setType, setPermutation, running commands) directly inside an event handler (especially beforeEvents) is often restricted. These actions must be deferred.

  • Solution:

    • Use system.run(): Wrap your world-editing code inside system.run(() => { ... }). This schedules the function to run on the next tick, which is a safe context for such operations.
    // Incorrect
    world.afterEvents.itemUse.subscribe(event => {
        event.source.getBlockFromViewDirection().block.setType("minecraft:gold_block");
    });
    
    // Correct
    world.afterEvents.itemUse.subscribe(event => {
        system.run(() => {
            event.source.getBlockFromViewDirection().block.setType("minecraft:gold_block");
        });
    });

3. Incorrect this Context in Monkey-Patching

  • Error Message: TypeError: not a function or Cannot read properties of undefined (reading '...') when calling an overridden method.

  • Problem: When overriding a prototype method (e.g., Block.prototype.setType), the this keyword inside the new function may not refer to the instance (e.g., the Block object) as expected.

  • Solution:

    • Use apply: Use Function.prototype.apply(this, args) to call the original method. This correctly passes the original this context and all arguments.
    // Incorrect
    const originalSetType = Block.prototype.setType;
    Block.prototype.setType = function(type) {
        originalSetType(type); // 'this' is lost
        console.log("Block type changed!");
    };
    
    // Correct
    const originalSetType = Block.prototype.setType;
    Block.prototype.setType = function(...args) {
        originalSetType.apply(this, args); // 'this' is preserved
        console.log("Block type changed!");
        BlockUpdate.trigger(this); // 'this' is the block instance
    };

4. Subscribing to Undefined or Deprecated Events

  • Error Message: TypeError: cannot read property 'subscribe' of undefined
  • Problem: The script is trying to attach a listener to an event that doesn't exist in the version of the API being used (e.g., world.beforeEvents.itemUseOn which was removed).
  • Solution:
    • Check API Version: Ensure you are using the correct event names for your specified API version ("module_name": "@minecraft/server", "version": "x.x.x" in the manifest).
    • Use Correct Events: Replace deprecated event listeners with their modern equivalents (e.g., use world.afterEvents.itemUse or world.afterEvents.itemUseOn).
    • Consolidate Handlers: Avoid subscribing to multiple, similar events (itemUse and itemUseOn) if one can handle the required logic, as it can lead to conflicts or redundant code.