This document summarizes common errors encountered and resolved while developing Bedrock scripting packs.
- Error Message:
ReferenceError: Native function [BlockPermutation::resolve] does not have required privileges. - Problem: The
BlockPermutation.resolve("some:block")function is restricted and cannot be called in most standard script execution contexts. It requires a special, "privileged" context that is not typically available. - Solution:
- Avoid
resolve: Do not useBlockPermutation.resolve()to get a permutation. - For Placing Blocks: First, change the block's type using
block.setType("your:block_id"). Then, if you need the permutation object, get it from the block instance you just modified:const permutation = block.permutation;. - For Removing Blocks: To set a block to air, use
block.setType("air").
- Avoid
-
Error Message: Can manifest as privilege errors or other unexpected behavior.
-
Problem: Performing world-modifying actions (like
setType,setPermutation, running commands) directly inside an event handler (especiallybeforeEvents) is often restricted. These actions must be deferred. -
Solution:
- Use
system.run(): Wrap your world-editing code insidesystem.run(() => { ... }). This schedules the function to run on the next tick, which is a safe context for such operations.
// Incorrect world.afterEvents.itemUse.subscribe(event => { event.source.getBlockFromViewDirection().block.setType("minecraft:gold_block"); }); // Correct world.afterEvents.itemUse.subscribe(event => { system.run(() => { event.source.getBlockFromViewDirection().block.setType("minecraft:gold_block"); }); });
- Use
-
Error Message:
TypeError: not a functionorCannot read properties of undefined (reading '...')when calling an overridden method. -
Problem: When overriding a prototype method (e.g.,
Block.prototype.setType), thethiskeyword inside the new function may not refer to the instance (e.g., theBlockobject) as expected. -
Solution:
- Use
apply: UseFunction.prototype.apply(this, args)to call the original method. This correctly passes the originalthiscontext and all arguments.
// Incorrect const originalSetType = Block.prototype.setType; Block.prototype.setType = function(type) { originalSetType(type); // 'this' is lost console.log("Block type changed!"); }; // Correct const originalSetType = Block.prototype.setType; Block.prototype.setType = function(...args) { originalSetType.apply(this, args); // 'this' is preserved console.log("Block type changed!"); BlockUpdate.trigger(this); // 'this' is the block instance };
- Use
- Error Message:
TypeError: cannot read property 'subscribe' of undefined - Problem: The script is trying to attach a listener to an event that doesn't exist in the version of the API being used (e.g.,
world.beforeEvents.itemUseOnwhich was removed). - Solution:
- Check API Version: Ensure you are using the correct event names for your specified API version (
"module_name": "@minecraft/server", "version": "x.x.x"in the manifest). - Use Correct Events: Replace deprecated event listeners with their modern equivalents (e.g., use
world.afterEvents.itemUseorworld.afterEvents.itemUseOn). - Consolidate Handlers: Avoid subscribing to multiple, similar events (
itemUseanditemUseOn) if one can handle the required logic, as it can lead to conflicts or redundant code.
- Check API Version: Ensure you are using the correct event names for your specified API version (