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IdStorage.h
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101 lines (82 loc) · 2.73 KB
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/*
* The MIT License(MIT)
* Copyright(c) 2016 Lorenzo Delana, https://searchathing.com
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef _SEARCHATHING_ARDUINO_UTILS_ID_STORAGE_H
#define _SEARCHATHING_ARDUINO_UTILS_ID_STORAGE_H
#if defined(ARDUINO) && ARDUINO >= 100
#include "arduino.h"
#else
#include "WProgram.h"
#endif
#include "DebugMacros.h"
namespace SearchAThing
{
namespace Arduino
{
// Id Storage using bits:
// - stores 8 ids foreach byte
// - use a reference id to make Allocate/Release
// relatives to a starting number
// - recycle released ids
//
// Example:
// IdStorage ids(100);
// ids.Allocate() -> 100
// ids.Allocate() -> 101
// ids.Allocate() -> 102
// ids.Release(101)
// ids.Allocate() -> 101 ( recycle )
// ids.Allocate() -> 103
//
// Notes:
// - it will not resize back the memory expanded.
class IdStorage
{
byte *storage = NULL;
uint16_t storageSize = 0;
uint16_t ref = 0;
static const byte minChunkSize = 4;
void Cleanup();
public:
// Default constructor ( ref will be 0 ).
IdStorage();
// Copy Constructor.
IdStorage(const IdStorage& other);
// Assign operator.
IdStorage& operator=(const IdStorage& other);
// Construct an idstorage with given reference.
IdStorage(uint16_t _ref);
// Destructor ( release used resources ).
~IdStorage();
// ID base reference used.
uint16_t Ref() const;
// Retrieve a next free id.
uint16_t Allocate(bool *failed = NULL);
// Release a previously allocated id. If the given id is out of
// any previously allocated id a safety check disallow
// segmentation fault and will be reported if DEBUG and
// DEBUG_ASSERT macros are defined.
void Release(uint16_t id);
};
}
}
#endif