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Description
Unity 6.2
Tiled 1.11.2
ST2U 2.4.0
Hi Seanba !
Something that used to work doesn't seem to work anymore.
I tried on a fresh new instance to be sure and yet not chance :
On Tiled, I create this class "HiddenZone" with default values in its properties
Back into Unity, I refresh the properties and everything seems ok
But then, when importing the TiledMap, none of those properties seems to apply
What is really odd is that old classes having default properties as well import normally with every SuperCustomProperties set with default value.
I am quite confused about this issue and I would gladly have your opinion on this !
Thanks !
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