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Description
Hi,
Is there any way to ignore an Object during import? Here is why I want to do this:
I have a map that has objects that I use to trigger a slow debuff on the server, see screenshot:
The problem with this is that when I import this map into the client, it also imports tons of colliders that I dont want in the client because they wont be used at all. Then I tried the prefab replacement option like this:
But it is still importing the objects... I was able to use an "empty" gameobject/prefab and replace the Objects inside the IceSlow group but I still end up with tons of empty prefabs I dont want.
So Im wondering if there is a way to completely ignore an object? Or if this is classified as a bug because when I leave the object empty, it should do that = replace it with nothing

