in mainThread\localPlayer.lua, we have this line: saveState:initializeClientThread(clientState) I did a search for "initializeClientThread" and can't find it. Need to check if this function still exists
in mainThread\localPlayer.lua, we have this line:
saveState:initializeClientThread(clientState)
I did a search for "initializeClientThread" and can't find it.
Need to check if this function still exists