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main.py
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165 lines (135 loc) · 7.27 KB
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import tkinter as tk
from tkinter import simpledialog, colorchooser
from PIL import Image, ImageTk
import os
from oregen import apply_tint_and_overlay, apply_tint_to_mineral # Import functions from oregen.py
from woodgen import apply_tint_to_woodset # Import the wood tinting function from woodgen.py
# Paths to the variant images
ORE_VARIANT_PATH = "./basetextures/oreset/orevariants"
BLOCK_VARIANT_PATH = "./basetextures/oreset/blockvariants"
MINERAL_VARIANT_PATH = "./basetextures/oreset/minerals"
DOOR_VARIANT_PATH = "./basetextures/woodset/doorvariants"
TRAPDOOR_VARIANT_PATH = "./basetextures/woodset/trapdoorvariants"
# Updated function to open the mineral variant selection
def open_mineral_variant_selection(ore_name, ore_variant, block_variant, rgb_color):
# Create a new window for selecting the mineral variant
mineral_variant_window = tk.Toplevel()
mineral_variant_window.title(f"Choose Mineral Variant for {ore_name}")
# Load and display each mineral variant image as a button
for variant in range(1, 6): # Assuming 5 mineral variants
image_path = os.path.join(MINERAL_VARIANT_PATH, f"{variant}.png")
try:
image = Image.open(image_path).resize((64, 64), Image.LANCZOS)
photo = ImageTk.PhotoImage(image)
except Exception as e:
print(f"Error loading image {variant}.png:", e)
continue
# Create a button with the image
button = tk.Button(mineral_variant_window, image=photo, command=lambda v=variant: [mineral_variant_window.destroy(), apply_tint_to_mineral(rgb_color, ore_name, v)])
button.image = photo
button.grid(row=(variant-1) // 3, column=(variant-1) % 3, padx=10, pady=10)
mineral_variant_window.geometry("300x200")
# Function for picking color and applying ore textures
def open_color_picker(ore_name, ore_variant, block_variant):
color_code = colorchooser.askcolor(title=f"Select Color for Ore {ore_name}")[1]
if color_code:
print(f"Color selected for Ore {ore_name}: {color_code}")
rgb_color = tuple(int(color_code[i:i+2], 16) for i in (1, 3, 5))
apply_tint_and_overlay(ore_variant, block_variant, rgb_color, ore_name)
open_mineral_variant_selection(ore_name, ore_variant, block_variant, rgb_color)
else:
print("No color selected.")
# Wood set color picker function
def open_wood_color_picker(wood_name, door_variant, trapdoor_variant):
color_code = colorchooser.askcolor(title=f"Select Color for Wood Set {wood_name}")[1]
if color_code:
rgb_color = tuple(int(color_code[i:i+2], 16) for i in (1, 3, 5))
print(f"Color selected for Wood {wood_name}: {color_code}")
apply_tint_to_woodset(wood_name, door_variant, trapdoor_variant, rgb_color)
else:
print("No color selected.")
# Wood set door variant selection
def open_door_variant_selection(wood_name):
door_variant_window = tk.Toplevel()
door_variant_window.title(f"Choose Door Variant for {wood_name}")
for variant in range(1, 12): # Assuming 11 door variants
image_path = os.path.join(DOOR_VARIANT_PATH, f"{variant}_door_top.png")
try:
image = Image.open(image_path).resize((64, 64), Image.LANCZOS)
photo = ImageTk.PhotoImage(image)
except Exception as e:
print(f"Error loading image {variant}_door_top.png:", e)
continue
button = tk.Button(door_variant_window, image=photo, command=lambda v=variant: [door_variant_window.destroy(), open_trapdoor_variant_selection(wood_name, v)])
button.image = photo
button.grid(row=(variant-1) // 4, column=(variant-1) % 4, padx=10, pady=10)
door_variant_window.geometry("300x200")
# Wood set trapdoor variant selection
def open_trapdoor_variant_selection(wood_name, door_variant):
trapdoor_variant_window = tk.Toplevel()
trapdoor_variant_window.title(f"Choose Trapdoor Variant for {wood_name}")
for variant in range(1, 12): # Assuming 11 trapdoor variants
image_path = os.path.join(TRAPDOOR_VARIANT_PATH, f"{variant}_trapdoor.png")
try:
image = Image.open(image_path).resize((64, 64), Image.LANCZOS)
photo = ImageTk.PhotoImage(image)
except Exception as e:
print(f"Error loading image {variant}_trapdoor.png:", e)
continue
button = tk.Button(trapdoor_variant_window, image=photo, command=lambda v=variant: [trapdoor_variant_window.destroy(), open_wood_color_picker(wood_name, door_variant, v)])
button.image = photo
button.grid(row=(variant-1) // 4, column=(variant-1) % 4, padx=10, pady=10)
trapdoor_variant_window.geometry("300x200")
def open_variant_selection(ore_name):
# Existing function for selecting ore variants
ore_variant_window = tk.Toplevel()
ore_variant_window.title(f"Choose Ore Variant for {ore_name}")
for variant in range(1, 8): # Assuming 7 ore variants
image_path = os.path.join(ORE_VARIANT_PATH, f"{variant}.png")
try:
image = Image.open(image_path).resize((64, 64), Image.LANCZOS)
photo = ImageTk.PhotoImage(image)
except Exception as e:
print(f"Error loading image {variant}.png:", e)
continue
button = tk.Button(ore_variant_window, image=photo, command=lambda v=variant: [ore_variant_window.destroy(), select_block_variant(ore_name, v)])
button.image = photo
button.grid(row=(variant-1) // 4, column=(variant-1) % 4, padx=10, pady=10)
ore_variant_window.geometry("300x200")
def select_block_variant(ore_name, ore_variant):
# Existing function for selecting block variants
block_variant_window = tk.Toplevel()
block_variant_window.title(f"Choose Block Variant for {ore_name}")
for variant in range(1, 7): # Assuming 6 block variants
image_path = os.path.join(BLOCK_VARIANT_PATH, f"{variant}.png")
try:
image = Image.open(image_path).resize((64, 64), Image.LANCZOS)
photo = ImageTk.PhotoImage(image)
except Exception as e:
print(f"Error loading image {variant}.png:", e)
continue
button = tk.Button(block_variant_window, image=photo, command=lambda v=variant: [block_variant_window.destroy(), open_color_picker(ore_name, f"{ore_variant}.png", f"{v}.png")])
button.image = photo
button.grid(row=(variant-1) // 4, column=(variant-1) % 4, padx=10, pady=10)
block_variant_window.geometry("300x200")
def open_ore_or_block_selection():
# Ask for the ore name and start variant selection
ore_name = simpledialog.askstring("Input", "Enter the Ore Name:")
if ore_name:
open_variant_selection(ore_name)
def open_wood_selection():
# Ask for the wood set name, then start door variant selection
wood_name = simpledialog.askstring("Input", "Enter the Wood Set Name:").lower()
if wood_name:
open_door_variant_selection(wood_name)
def create_window():
window = tk.Tk()
window.title("Minecraft Texture Generator")
wood_button = tk.Button(window, text="Wood Set", command=open_wood_selection)
ore_button = tk.Button(window, text="Ore Set", command=open_ore_or_block_selection)
wood_button.pack(pady=10)
ore_button.pack(pady=10)
window.geometry("300x200")
window.mainloop()
if __name__ == "__main__":
create_window()