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config.json
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105 lines (105 loc) · 2.22 KB
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{
"settings":{
"AutomaticPluginReloading":false,
"AutomaticPluginReloadSeconds":5,
"SaveWorldBeforePluginReload":true,
"DumpAll": false
},
"structures":[
"UWorld",
"AController",
"AShooterPlayerController",
"APlayerController",
"UCheatManager",
"UShooterCheatManager",
"AShooterGameMode",
"AGameMode",
"UPlayer",
"APrimalTargetableActor",
"APrimalStructure",
"APrimalStructureDoor",
"FTribeData",
"FTribeWar",
"FTribeRankGroup",
"ACharacter",
"AShooterCharacter",
"APrimalCharacter",
"AActor",
"APlayerState",
"AShooterPlayerState",
"UPrimalPlayerData",
"FPrimalPlayerDataStruct",
"FPrimalPersistentCharacterStatsStruct",
"UPrimalInventoryComponent",
"UPrimalItem",
"FItemNetInfo",
"APrimalDinoCharacter",
"USceneComponent",
"UPrimalCharacterStatusComponent",
"FWeakObjectPtr",
"FDamageEvent",
"FHitResult",
"AGameState",
"AShooterGameState",
"AShooterWeapon",
"UClass",
"UStruct",
"UProperty",
"UObjectBaseUtility",
"UNumericProperty",
"URCONServer",
"RCONClientConnection",
"RCONPacket",
"FUniqueNetIdSteam",
"UGameplayStatics",
"UObject",
"UObjectBase",
"FString",
"AShooterGameSession",
"UBlueprintCore",
"FChatMessage",
"FSocketBSD",
"UField",
"FText",
"FName",
"FAssetRegistry",
"FModuleManager",
"FAssetRegistryModule",
"FAssetData",
"UBlueprint",
"UTexture2D",
"FMemory",
"ADroppedItem",
"UBoolProperty",
"APrimalDinoAIController",
"APrimalStructureItemContainer",
"UShooterGameInstance",
"AMatineeActor",
"UEngine",
"UPrimalGlobals",
"FSocket",
"UPrimalGameData",
"UPrimalEngramEntry",
"UKismetSystemLibrary",
"USphereComponent",
"UPrimitiveComponent",
"UActorComponent",
"FHttpModule",
"FHttpRequestWinInet",
"FHttpResponseWinInet",
"FOnlineSubsystemSteam",
"APrimalStructureTurret",
"FOverlapResult",
"UVictoryCore",
"ULevelBase",
"ABasePlayerController"
],
"functions":[
"StaticLoadObject",
"RaycastSingle",
"StaticConstructObject"
],
"globals":[
"GEngine"
]
}