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Copy pathconfig.mk
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130 lines (111 loc) · 2.49 KB
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### Build Configuration ###
# Default platform variables
PLATFORM ?= gba
CPU_ARCH ?= arm
MIDI_COMMENTS := "arm"
THUMB_SUPPORT ?= 1 # Supports ARM's Thumb instruction set
COMPARE ?= 1
ifeq ($(CPU_ARCH),arm)
ifneq ($(PLATFORM),gba)
THUMB_SUPPORT ?= 0
endif
MIDI_COMMENTS := "arm"
# This is 'i386' because that's the arch's name in GNU Linker scripts
else ifeq ($(CPU_ARCH),i386)
THUMB_SUPPORT ?= 0
MIDI_COMMENTS := "x86"
else
$(error unknown arch: $(CPU_ARCH))
endif
# Default game variables
GAME_REVISION ?= 0
GAME_VARIANT ?= DEFAULT
GAME_NAME ?= sa2
DEBUG ?= 0
LDSCRIPT := $(GAME_NAME)_ldscript
NON_MATCHING ?= 0
ifeq ($(PLATFORM),gba)
ifeq ($(DEBUG),1)
# Debug
PORTABLE := 0
NON_MATCHING := 1
ENABLE_DECOMP_CREDITS := 1
COMPARE ?= 0
LDSCRIPT := $(LDSCRIPT).txt
else
# Original
PORTABLE := 0
NON_MATCHING := 0
ENABLE_DECOMP_CREDITS := 0
COMPARE ?= 1
LDSCRIPT := $(LDSCRIPT).txt
endif
else
# Other
PORTABLE := 1
NON_MATCHING := 1
ENABLE_DECOMP_CREDITS := 1
COMPARE ?= 0
LDSCRIPT := $(LDSCRIPT).txt
endif
BUILD_NAME := $(GAME_NAME)
ifeq ($(GAME_NAME), sa1)
# For gbafix
MAKER_CODE := 6W
# Version
TITLE := SONIC ADVANC
GAME_CODE := ASO
GAME := GAME_SA1
GAME_REGION := EUROPE
PS2_GAME_CODE := SLUS_054.02
# TODO: enable decomp credits
ENABLE_DECOMP_CREDITS := 0
else ifeq ($(GAME_NAME), sa2)
# For gbafix
MAKER_CODE := 78
# Version
TITLE := SONICADVANC2
GAME_CODE := A2N
GAME := GAME_SA2
GAME_REGION := USA
PS2_GAME_CODE := SLUS_054.02
endif
# Revision
ifeq ($(GAME_REVISION), 0)
BUILD_NAME := $(BUILD_NAME)
else
$(error unknown revision $(GAME_REVISION))
endif
# Region
ifeq ($(GAME_REGION), USA)
BUILD_NAME := $(BUILD_NAME)
GAME_CODE := $(GAME_CODE)E
ifeq ($(GAME_VARIANT), BETA)
MAKER_CODE := 8P
BUILD_NAME := $(BUILD_NAME)_beta
endif
else
ifeq ($(GAME_REGION), JAPAN)
BUILD_NAME := $(BUILD_NAME)_japan
GAME_CODE := $(GAME_CODE)J
MAKER_CODE := 8P
else
ifeq ($(GAME_REGION), EUROPE)
GAME_CODE := $(GAME_CODE)P
ifeq ($(GAME_NAME), sa2)
BUILD_NAME := $(BUILD_NAME)_europe
MAKER_CODE := 8P
TITLE := SONIC ADVANC
endif
else
$(error unknown region $(GAME_REGION))
endif
endif
endif
ifeq ($(GAME_VARIANT), VIRTUAL_CONSOLE)
BUILD_NAME := $(BUILD_NAME)_vc
endif
# Debug
ifeq ($(DEBUG), 1)
BUILD_NAME := $(BUILD_NAME)_debug
endif