In BlitzRC there has been a breaking change introduced where the only supported sound format is OOG. This was necessary due to proprietary libraries and has given us abilities like stream sounds instead of loading full sound into memory. Currently we have a converter tool included but we should look to support as many formats as we can.
We could do something we any sound can be provided via the GUE but we convert it on the fly. We could then keep sounds in some encrypted bank file like other games do. We should look into doing this for all assets anyway like other games do.
In BlitzRC there has been a breaking change introduced where the only supported sound format is OOG. This was necessary due to proprietary libraries and has given us abilities like stream sounds instead of loading full sound into memory. Currently we have a converter tool included but we should look to support as many formats as we can.
We could do something we any sound can be provided via the GUE but we convert it on the fly. We could then keep sounds in some encrypted bank file like other games do. We should look into doing this for all assets anyway like other games do.