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{
"name": "io.playur.unity",
"version": "0.4.5",
"displayName": "PlayUR Plugin",
"description": "Unity plugin wrapper for the PlayUR platform (https://playur.io).",
"unity": "2019.4",
"unityRelease": "34f1",
"documentationUrl": "https://playur.io/docs",
"author": {
"name": "Lindsay Wells",
"email": "lindsay.wells@utas.edu.au",
"url": "https://github.com/lfwells"
},
"type": "tool",
"samples": [
{
"displayName": "Reading Game Elements",
"description": "In this sample, a blue sphere is always shown, however the two red spheres are only shown if a specific Game Element is enabled for this experiment.",
"path": "Samples~/Reading Elements"
},
{
"displayName": "Reading Game Parameters",
"description": "In this sample, a number of blue spheres are spawned, the number being set by a parameter. String parameter values are shown in a text box, and a random piece of text selected from a string parameter list when you click a button.",
"path": "Samples~/Reading Parameters"
},
{
"displayName": "Reading Experiments and Groups",
"description": "In this sample, the current experiment name and group is shown.",
"path": "Samples~/Reading Experiments and Groups"
},
{
"displayName": "Reading User and Build Info",
"description": "In this sample, the username and build info is shown. If the currently logged in user is an \"owner\" of the game, a special admin-only blue sphere appears.",
"path": "Samples~/Reading User and Build Info"
},
{
"displayName": "Recording Analytics",
"description": "In this sample, a blue sphere will bound back and forth, and on every collision record a new analytics action. A sample of sending multiple actions from code in quick succession (stress-test) is also shown.",
"path": "Samples~/Recording Analytics"
},
{
"displayName": "Saved Games",
"description": "This sample allows you to save some text entered in a text box. On load, the text box will contain the last saved message in the box. PlayUR overrides PlayerPrefs to accomplish this.",
"path": "Samples~/Saved Games"
},
{
"displayName": "Surveys",
"description": "Sample to show how to popup a survey. Data is set in a scriptable object in the sample. PlayUR also has a standard game experience survey, shown here.",
"path": "Samples~/Surveys"
},
{
"displayName": "Popups",
"description": "Sample that shows how to open up a popup in the bottom corner with custom text and an image. Useful for notifications, and custom achievement systems.",
"path": "Samples~/Popups"
},
{
"displayName": "Highscores",
"description": "Show and record highscores across players. Illustrates a few different variations on the code.",
"path": "Samples~/Highscores"
}
],
"dependencies": {
"com.unity.editorcoroutines": "1.0.0",
"com.unity.textmeshpro": "3.0.6"
}
}