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.gitignore
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94 lines (74 loc) · 1.78 KB
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############################################
# Unreal Engine — arquivos gerados
############################################
# Binários gerados pelo build
Binaries/
Plugins/**/Binaries/
# Arquivos intermediários do compilador e UBT
Intermediate/
Plugins/**/Intermediate/
# Cache do editor (DDC)
DerivedDataCache/
# Dados gerados em runtime/editor
Saved/
############################################
# Unreal Engine — builds empacotados
############################################
# Builds locais (Shipping / Development / Test)
Build/
############################################
# Unreal Engine — dados derivados de mapas
############################################
# Lighting / NavMesh / dados derivados
# Ignorado para evitar conflitos e rebuilds inconsistentes
# (especialmente útil com Lumen / iluminação dinâmica)
*_BuiltData.uasset
############################################
# IDEs e ambientes de desenvolvimento
############################################
# Visual Studio
.vs/
*.sln
*.suo
*.VC.db
*.VC.opendb
*.sdf
*.opensdf
# VS Code
.vscode/
# JetBrains / Rider
.idea/
############################################
# Sistemas operacionais
############################################
# Windows
Thumbs.db
Desktop.ini
# macOS
.DS_Store
############################################
# Linguagens / compilação genérica
############################################
# Objetos e libs
*.obj
*.o
*.lo
*.a
*.lib
*.dll
*.so
*.dylib
# Executáveis
*.exe
*.out
*.app
*.ipa
############################################
# Arte fonte (opcional, se existir no projeto)
############################################
# Assets brutos NÃO importados diretamente no Unreal
# (os .uasset finais devem estar em Content/)
SourceArt/**/*.psd
SourceArt/**/*.tga
SourceArt/**/*.png
SourceArt/**/*.hdr