The way we have the game set up in TinyMUX all players can create objects, rooms, and exits with colored names, but only specific players, those with the flags HEAD, STAFF, ROYALTY, and/ or WIZARD have the ability to color their character bit name. This is set up at the server/hardcode level, we do not need to do anything special in game for this rule to be applied. They can use @moniker to set their name to colored text, no other players can. HEAD is not available in Rhost, so we have set one of the spare Marker flags to HELPER.
I have been unable to set the system to match this. With toggle_access_set extansi royalty wizard in the admin object, players can still @name/ansi and give themselves a colored name. With access @extansi royalty wizard also in the admin object, players cannot @name/ansi to rename an object with a colored name.
We need something that actually matches TinyMUX, that allows all players to create objects, rooms and exits with colored names, but that only allows players with specific flags to color their player name. There is a point to having a very small group of character bits allowed to have colored names on a game with a lot of characters online at one time: to highlight who has some level of authority and expertise.
The way we have the game set up in TinyMUX all players can create objects, rooms, and exits with colored names, but only specific players, those with the flags HEAD, STAFF, ROYALTY, and/ or WIZARD have the ability to color their character bit name. This is set up at the server/hardcode level, we do not need to do anything special in game for this rule to be applied. They can use @moniker to set their name to colored text, no other players can. HEAD is not available in Rhost, so we have set one of the spare Marker flags to HELPER.
I have been unable to set the system to match this. With toggle_access_set extansi royalty wizard in the admin object, players can still @name/ansi and give themselves a colored name. With access @extansi royalty wizard also in the admin object, players cannot @name/ansi to rename an object with a colored name.
We need something that actually matches TinyMUX, that allows all players to create objects, rooms and exits with colored names, but that only allows players with specific flags to color their player name. There is a point to having a very small group of character bits allowed to have colored names on a game with a lot of characters online at one time: to highlight who has some level of authority and expertise.