-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathmain.py
More file actions
66 lines (47 loc) · 1.58 KB
/
main.py
File metadata and controls
66 lines (47 loc) · 1.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
import sys
import pygame
from game_state import StateManager
from src.constants import FPS, resource_path
from src.screens.game_over_screen import GameOverScreen
from src.screens.game_screen import GameScreen
from src.screens.loading_screen import LoadingScreen
from src.screens.main_menu_screen import MainMenuScreen
from src.screens.settings_screen import SettingsScreen
from src.screens.stats_screen import StatsScreen
def main() -> None:
"""
Main function to run the Flappy Bird game.
Runs the main game loop, initializes pygame, sets up the display,
loads game states, and handles event processing and state updates.
Returns
-------
None
"""
pygame.init()
pygame.mixer.init()
pygame.display.set_caption("Flappy Bird")
icon = pygame.image.load(resource_path("assets/favicon.ico"))
pygame.display.set_icon(icon)
screen = pygame.display.set_mode((288, 512))
state_manager = StateManager(screen)
state_manager.load_states(
LoadingScreen,
MainMenuScreen,
GameScreen,
GameOverScreen,
SettingsScreen,
StatsScreen,
)
state_manager.change_state("loading")
if state_manager.current_state is None:
raise RuntimeError("State not set.")
clock = pygame.time.Clock()
while state_manager.is_running:
dt = clock.tick(FPS) / 1000.0
for event in pygame.event.get():
state_manager.current_state.process_event(event)
state_manager.current_state.process_update(dt)
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()