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1.6.4
- Fix a goof with the time counter coroutine in 'SCP-294 Balance' causing it to accumulate through multiple rounds.
1.6.3
- Added new feature: 'SCP-294 Balance'
- SCP-294 starts with one use, and gains one use every 3 minutes as the round progresses.
1.6.2
- Radio hint is now in a better spot and has some cool effects!
- Radio hint will now also show upon picking up a radio.
- Fixed a bug where the red bull effect isnt synced properly.
- Improved dependency-based patches so they no longer take so long to apply upon server start.
1.6.1
- Add hint explaining channels when spawning with radio.
- Fix 'bottleinvasion' command description.
1.6.0
- Made pushing 3x stronger on chaotic thursdays.
- RedBull changes
- Effect is now independent.
- Effect damage now scales with intake, bypassing AHP and Hume.
- Max AHP increases as you intake more red bull.
- In order as follows: 70, 75, 85, 100
- RedBull can now be obtained from SCP-294
- Type 'red bull' to receive it.
1.5.1
- Update to EXILED 8.2.1
- Fixed null component / gameobject error in Cleanup feature.
- Fixed a consistent error causing the server to freeze while players are online.
- Patches are now applied instantly instead of waiting for EXILED.
- Buffed red bull:
- AHP regen is now the following for amount taken:
- 1 -> 1.5/s
- 2 -> 2/s
- 3 -> 2.5/s
- 4 -> 3.5/s
- AHP efficacy for red bull increased from 70% -> 85%.
1.5.0
- Added new feature 'CustomCola' currently implementing Red Bull
- Command 'bp cola gredbull' to give yourself a red bull. (Admin+ only)
- Red Bull can be obtained by DROPPING Anti207 or 207 on 1:1.
- Applies the Invigorated and Hemorrhage status effects.
- Gives passive AHP regen with the specified amount taken:
- 1 -> 0.5/s
- 2 -> 1/s
- 3 -> 1.5/s
- 4 -> 2.5/s
- AHP regen is stalled for 10 seconds if you take 10 or more damage in one hit. (time does not stack)
- Explodes upon intake with Anti207 or 207.
- Fix players spawning where they arent supposed to. (Void bug)
- Remove Pool Object patch as it is unused.
- Remove SchematicLoader and SLEditor reference as they aren't used.
- Add reference to SCP-294 plugin for compatability.
1.4.0
- Update to EXILED 8.0
- Fix some events.
- Update to SCPSL 13.2
- Removed some code related to 'Scp268Buff' and 'Scp939Balance'
- Removed some unused code.
- Fixed a bug where disabling auto nuke doesn't kill a coroutine.
- Fixed a bug where leaving would not kill the player.
- EXILED permissions is now patched directly for developer access.
- Allow joining other servers from the test server.
1.3.1
- Fix a bug allowing for SCP-268 to still be active when used before escaping.
- Effects are no longer removed then reapplied.
- Effects stay active as normal, and cache is not needed.
- Client is sent fake sync values to properly show the effects, to handle a race-condition issue where the effects do not show for the client.
1.3.0
- Added Disarm Balance feature
- Players will now be undetained at the following distances:
- 70m on surface.
- 50m in the facility.
- Original distance was 90m. (6 hallways)
- Replaced 'Guard Escape' with 'Better Escape'
- Players now keep their effects upon escaping.
- Added 'Camp Prevention' feature which currently implements nuke silo radiation.
- Players who stay in the nuke room for 2 minutes slowly die to the poison effect.
- Time is regained 2.5x slower than you have been in the nuke silo, while you aren't in it.
- Spent 2 mins -> 5 mins until your timer is back at zero.
- Wearing heavy armor allows you to stay for 3x longer.
- Damage bypasses AHP and Hume.
- SCPs take 6x the amount of damage.
- Added server port specific features.
- Features can now be restricted to certain ports.
- Added Joining Test Server command 'bp testsrv'
- Allows players to join the test server.
- Can be toggled by developers with another command.
- Added lucky coins feature (not fully implemented / test server only)
- Coins upgraded on fine become random lucky coins, 30% destroy chance.
- These coins land on both heads and tails.
- Coins upgraded on very fine become lucky coins, 80% destroy chance.
- These coins always land on heads.
- Heads gives a buff, tails gives a debuff.
1.2.1
- SCP-939 can now only hit up to 2 players per swing when inside an elevator.
1.2.0
- Added 'Better Radios' feature.
- Radios have 6 accessible channels, can be cycled and turned off by right clicking.
- Radios now have 3x the amount of battery, for prolonged usage in gameplay.
- Radios will not lose battery unless transmitting.
1.1.3
- Fix an issue where the deafened effect would last up to 18 seconds on SCP-939 from flash grenades, preventing them from attacking anyone.
- The deafened effect now lasts only 8 seconds.
1.1.2
- Fix NRE when getting developer info. (cleanup as well)
- Developer mode now has full EXILED permissions.
1.1.1
- Fix SCP-079 being kicked for AFK when not AFK.
- Added extra checks for different interactions as other SCP roles.
1.1.0
- Updated Exiled reference to 7.2.0
- Fixed an issue where tutorials could be handcuffed.
- Fixed an extension issue where rotations would not be set properly.
- Patches now apply after level load to wait for EXILED.
- Optimized a patch involved in sending player positions.
- Added a placeholder chaotic thursday feature. (awaiting usage)
- Added a patch allowing for intercepting pool returns.
- Added disconnect replace feature placeholder. (currently disabled)
- Added new TranspilerHelper class to implement transpilers easier.
- Added AFK Detector feature which automatically kicks players.
- Players who have just spawned have 90 seconds before they are kicked.
- Players who are active in the round have 3 minutes before they are kicked.
- Players who are in the tutorial tower are not kicked.
- Global Moderators and players with AFKImmunity permission are not kicked.
- Disables default AFK kicker while enabled.
- Added SCP-939 Balance feature
- SCP-939 can only hit 3 players at once with their attacks.
- SCP-939 cannot see players while deafened.
- Flash grenades have an additional 3 seconds of deafening on SCP-939.
- Readded the long awaited bottle invasion command.
- Has a global limit of 100 bottles spawned at a time.
- Includes a bottle clear command.
- Bottles created by this command cannot be picked up.
- Updated Scp268 Buff feature.
- Players using SCP-268 no longer stop SCP-173.
1.0.1
- Fix versioning not working.
- Pink candy no longer causes KOS broadcasts.
- Developer override now properly disables for users who don't have a group.
1.0.0
Added basic feature loader.
Added DeveloperCommandSender and override command.
- Allows developers to enter developer mode to access remote admin if necessary.
Added basic commands: enable, disable, showfeatures, and information command.
Added features:
- Round End FF
- Guard Escape
- Auto Nuke
- Staff Helper
- Cleanup
- Pink Candy Bowl
- Custom Rooms (placeholder)
- Trolling