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Animation frame skip/adjustment logic #4

@RedMike

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@RedMike

The animation format has two steps (03 and 04) that relate to the update rate of the sprite.

03 is basically a way to set the frame skip on a sprite, which is at least sensible for small numbers; the behaviour on larger/negative numbers is very odd. This value is initially set by a value in the sprite setup instruction, and calling this step clearly overwrites the value.

04 seems to be a similar way to set a frame skip but that functions completely separately to the actual frame skip, and the behaviour is very odd. To some extent it seems to act as a way to update for X frames in a row, then not update for X/2 frames in a row (or vice versa if negative?).

These steps don't seem to be used in normal game animations, so probably not very important.

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