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Description
Enough of the crime handling is known that there is a processor in place already to preview the behaviour of a crime, however there are a number of unknowns to be ironed out by testing against the game engine:
- How does the game decide which participant is started or not started at the start of a crime? Having just the first participant be active (or first participant and mastermind) still leads to some of the original game data having events that will never trigger; this may be what happens in the actual game though
- How does the game decide when an event should trigger, and how many events can trigger at the same time?
- How does going into hiding/returning from hiding work really? There is clearly a flag that makes a participant go into hiding between events it's assigned to, but there seems to be more than that.
The current implementation makes some assumptions about all the above which may not be correct, or just ignores them (like going into hiding).
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