-
Notifications
You must be signed in to change notification settings - Fork 1
Software Requirement Specification Junior Level
Prepared by Nicholas Otter and Jordan Leithart
Version beta-0.3
- Introduction
- Purpose
- Documentation Conventions
- Intended Audience
- Product Scope
- References
- Overall Description
- Product Perspective
- Product Functions
- User Classes and Characteristics
- Operating Environment
- Design and Implementation Constraints
- Assumptions and Dependencies
- External Interface Requirements
- Hardware Interfaces
- Software Interfaces
- Communication Interfaces
- Library Interfaces
- System Features
- Other Nonfunctional Requirements
- Software Quality Attributes
- Performance Requirements
- Change Log
###Purpose
This Software Requirement Specification provides a complete description of all the functions and specifications of the KickShot for Android.
###Documentation Conventions
For the purposes of this document, the Android application will be designated as KickShot for Android while the board game will be designated as KickShot.
###Intended Audience
This document is intended for individuals who wish to implement or review the requirements for KickShot for Android.
###Product Scope
The Android App known as KickShot for Android will be designed to run on an Android Smartphone or Tablet and enable the user to play an entire game of KickShot Junior
###References
###Product Perspective
KickShot Junior is the first level of difficulty implemented in the Android Application KickShot for Android.
###Product Functions
The Junior Level of KickShot for Android will allow the user to play a computer in a game of KickShot Junior.
The User must be able to perform the following actions:
- Roll the dice
- Advance the ball based on dice roll
- Intercept (or be intercepted by) the computer when defending and doubles are rolled
- Shoot. A goal is scored if the shooter's die roll is larger than the goalie's die roll
- View the Rules for KickShot Junior
###User Classes and Characteristics
The primary use case for KickShot for Android Junior is children ages 5+. The goal of KickShot is to allow players to learn a basic version of soccer and enjoy doing so.
###Operating Environment
KickShot for Android will operate on the Android Platform, and will support systems that the developers are capable of testing on. Currently, that limits development to Android Jelly Bean.
###Design and Implementation Constraints
By requirement, KickShot for Android has not been limited to a specific range of Android Versions for development, but Design Decisions have limited development to Android Versions that are readily available as actual hardware devices to the development team. Therefor, until other Android devices are found for testing, development will be limited to Android Jelly Bean.
Google Play Game Services makes testing difficult on Android Emulators
###Assumptions and Dependencies
Assumptions made with this application and it's use include:
- Users own an Android device
- Users know standard Android GUI operations
- Users are capable of performing click actions on their phone
###Hardware Interfaces
The single hardware requirement is an Android smartphone capable of handling click events.
###Software Interfaces
Android platform with standard Android Development Kit and libraries. Google Play Game Services libraries
###Communication Interfaces
KickShot for Android will be distributed with the Google Play Store which includes automatic update services.
###Software Quality Attributes
Software will be tested as stated in the Software Test Plan
Availability: Available on android platforms greater than 4.0, While potentially supported by older versions of android.
Usability: The application should handle amongst all users easily while having similar expected results.
###Performance Requirements
Navigation and selection should be handled without impacting other Android functions, such as phone, text, and email messaging.
| Date | Person | Change |
|---|---|---|
| 2013-09-20 | Nick Otter | Adding Document Outline |
| 2013-09-21 | Nick Otter | Adding Initial Content |
| 2013-09-23 | Nick Otter | Adding Change Log |
| 2013-09-23 | Nick Otter | Updating: Design and Implementation Constraints, Assumptions and Dependencies |
| 2013-09-23 | Nick Otter | adding references to other project documents |
| 2013-09-23 | Jordan Leithart | Quality Assurance |
| 2013-09-24 | Nick Otter | Adding content to non-functional requirements |