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Software Requirement Specification Junior Level

Nick Otter edited this page Sep 24, 2013 · 18 revisions

Prepared by Nicholas Otter and Jordan Leithart

Version beta-0.3

TABLE OF CONTENTS

  • Introduction
    • Purpose
    • Documentation Conventions
    • Intended Audience
    • Product Scope
    • References
  • Overall Description
    • Product Perspective
    • Product Functions
    • User Classes and Characteristics
    • Operating Environment
    • Design and Implementation Constraints
    • Assumptions and Dependencies
  • External Interface Requirements
    • Hardware Interfaces
    • Software Interfaces
    • Communication Interfaces
    • Library Interfaces
  • System Features
  • Other Nonfunctional Requirements
    • Software Quality Attributes
    • Performance Requirements
  • Change Log

Introduction

###Purpose

This Software Requirement Specification provides a complete description of all the functions and specifications of the KickShot for Android.

###Documentation Conventions

For the purposes of this document, the Android application will be designated as KickShot for Android while the board game will be designated as KickShot.

###Intended Audience

This document is intended for individuals who wish to implement or review the requirements for KickShot for Android.

###Product Scope

The Android App known as KickShot for Android will be designed to run on an Android Smartphone or Tablet and enable the user to play an entire game of KickShot Junior

###References

Overall Description

###Product Perspective

KickShot Junior is the first level of difficulty implemented in the Android Application KickShot for Android.

###Product Functions

The Junior Level of KickShot for Android will allow the user to play a computer in a game of KickShot Junior.

The User must be able to perform the following actions:

  • Roll the dice
  • Advance the ball based on dice roll
  • Intercept (or be intercepted by) the computer when defending and doubles are rolled
  • Shoot. A goal is scored if the shooter's die roll is larger than the goalie's die roll
  • View the Rules for KickShot Junior

###User Classes and Characteristics

The primary use case for KickShot for Android Junior is children ages 5+. The goal of KickShot is to allow players to learn a basic version of soccer and enjoy doing so.

###Operating Environment

KickShot for Android will operate on the Android Platform, and will support systems that the developers are capable of testing on. Currently, that limits development to Android Jelly Bean.

###Design and Implementation Constraints

By requirement, KickShot for Android has not been limited to a specific range of Android Versions for development, but Design Decisions have limited development to Android Versions that are readily available as actual hardware devices to the development team. Therefor, until other Android devices are found for testing, development will be limited to Android Jelly Bean.

Google Play Game Services makes testing difficult on Android Emulators

###Assumptions and Dependencies

Assumptions made with this application and it's use include:

  1. Users own an Android device
  2. Users know standard Android GUI operations
  3. Users are capable of performing click actions on their phone

External Interface Requirements

###Hardware Interfaces

The single hardware requirement is an Android smartphone capable of handling click events.

###Software Interfaces

Android platform with standard Android Development Kit and libraries. Google Play Game Services libraries

###Communication Interfaces

KickShot for Android will be distributed with the Google Play Store which includes automatic update services.

System Features

Other Nonfunctional Requirements

###Software Quality Attributes

Software will be tested as stated in the Software Test Plan

Availability: Available on android platforms greater than 4.0, While potentially supported by older versions of android.

Usability: The application should handle amongst all users easily while having similar expected results.

###Performance Requirements

Navigation and selection should be handled without impacting other Android functions, such as phone, text, and email messaging.

Change Log

Git History

Date Person Change
2013-09-20 Nick Otter Adding Document Outline
2013-09-21 Nick Otter Adding Initial Content
2013-09-23 Nick Otter Adding Change Log
2013-09-23 Nick Otter Updating: Design and Implementation Constraints, Assumptions and Dependencies
2013-09-23 Nick Otter adding references to other project documents
2013-09-23 Jordan Leithart Quality Assurance
2013-09-24 Nick Otter Adding content to non-functional requirements

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