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1 | 1 | # rust-software-render |
2 | 2 |
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3 | | -[master](https://github.com/ReanGD/rust-software-render/tree/master) [](https://travis-ci.org/ReanGD/rust-software-render) [](https://ci.appveyor.com/project/ReanGD/rust-software-render/branch/master) |
| 3 | +[v0.4](https://github.com/ReanGD/rust-software-render/tree/v04) [](https://travis-ci.org/ReanGD/rust-software-render) [](https://ci.appveyor.com/project/ReanGD/rust-software-render/branch/v04) |
4 | 4 |
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5 | 5 | Подготовка окружения |
6 | 6 | -- |
@@ -54,20 +54,22 @@ cargo run --release |
54 | 54 | [v0.1](https://github.com/ReanGD/rust-software-render/tree/v01) ([статья](http://reangdblog.blogspot.com/2015/08/software-render-rust.html)): |
55 | 55 |
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56 | 56 | 16 тыс. случайных треугольников на экране и всего 1 fps: |
57 | | - |
| 57 | + |
58 | 58 |
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59 | 59 | [v0.2](https://github.com/ReanGD/rust-software-render/tree/v02) ([статья](http://reangdblog.blogspot.com/2015/09/software-render-rust-3d.html)): |
60 | 60 |
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61 | 61 | Низкополигональная модель освещение даже не повершинное, а пограневое, чуть более 2 млн triangle per second: |
62 | | - |
| 62 | + |
63 | 63 |
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64 | 64 | Высокополигональная модель освещение такое же, tps = 3.3 млн: |
65 | | - |
| 65 | + |
66 | 66 |
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67 | 67 | [v0.3](https://github.com/ReanGD/rust-software-render/tree/v03) ([статья](http://reangdblog.blogspot.com/2015/09/software-render-rust.html)): |
68 | 68 |
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69 | 69 | Шар с освещением по упрощенному [Cook-Torrance](http://www.gamedev.ru/code/articles/Cook-Torrance): |
70 | | - |
| 70 | + |
71 | 71 |
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72 | 72 | Кольцо, освещение по модели Фонга-Блина: |
73 | | - |
| 73 | + |
| 74 | + |
| 75 | +[v0.4](https://github.com/ReanGD/rust-software-render/tree/v04): |
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