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Description
If a simulation (using forces) is repeated with a lower deltatime (for example 1/120 instead of 1/60), the resulting state will be different even after the 1/120-simulation processed twice as many frames
Is it possible to repeat a simulation with a different framerate and come up with the same result?
I think setting the force to 0 after it has been applied causes the differences, maybe it should be lowered depending on dt? Or the force has to be applied without using dt?
Line 100 in 8d5f4d9
| b->force.Set( 0, 0 ); |
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