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map.cpp
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85 lines (78 loc) · 2.51 KB
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/** *********************************************************************************************************
RS_Mind
9/21/18
Overworld Concept
Renders a map that a player can navigate in into the console. Intended to be used in other functions.
********************************************************************************************************* **/
#include <iostream>
#include <stdlib.h>
#include <vector>
using namespace std;
extern char grid[21][21];
void render(int locationX, int locationY, int scale, std::vector< vector<char> >& walls, std::vector< vector<char> >& floors, std::vector< vector<char> >& grid)
{
int renderX; //initialize variables
int renderY;
int playerX;
int playerY;
playerX = locationX; //set default values
playerY = locationY;
system("CLS"); //Clear the console
renderX = 0; //Set the render vars to 0
renderY = 0;
cout << "\t\t\t\t+----";
for(int i = 2; i < scale; i++)
{
cout << "----";
}
cout << "---+";
while (renderY <= (scale - 1)) ///Render
{
cout << endl << "\t\t\t\t|";
while (renderX <= (scale - 1))
{
if(renderX == playerX && renderY == playerY)
{
cout << grid[renderX][renderY] << "@" << grid[renderX][renderY]; //Player location
if (renderX <= (scale - 2))
{
cout << walls[renderX][renderY];
}
}
else
{
cout << grid[renderX][renderY] << grid[renderX][renderY] << grid[renderX][renderY];
if (renderX <= (scale - 2))
{
cout << walls[renderX][renderY];
}
}
renderX += 1;
}
cout << "|";
renderX = 0;
if (renderY <= (scale - 2))
{
cout << endl << "\t\t\t |";
while(renderX <= (scale - 1))
{
cout << floors[renderX][renderY]<< floors[renderX][renderY] << floors[renderX][renderY];
if(renderX <= (scale - 2))
{
cout << "+";
}
renderX += 1;
}
cout << "|";
}
renderX = 0;
renderY += 1;
} ///Render end
cout << endl << "\t\t\t\t+----";
for(int i = 2; i < scale; i++)
{
cout << "----";
}
cout << "---+";
return;
}