forked from Luffyyy/DieselEngineFormats
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMassUnit.cs
More file actions
181 lines (155 loc) · 5.16 KB
/
MassUnit.cs
File metadata and controls
181 lines (155 loc) · 5.16 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
using DieselEngineFormats.Bundle;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace DieselEngineFormats
{
public class Vector3
{
public float X;
public float Y;
public float Z;
public Vector3(float? x = null, float? y = null, float? z = null)
{
this.X = x ?? 0f;
this.Y = y ?? 0f;
this.Z = z ?? 0f;
}
public void Write(BinaryWriter bw)
{
bw.Write(X);
bw.Write(Y);
bw.Write(Z);
}
}
public class Quaternion
{
public float X;
public float Y;
public float Z;
public float W;
public Quaternion(float? x = null, float? y = null, float? z = null, float? w = null)
{
this.X = x ?? 0f;
this.Y = y ?? 0f;
this.Z = z ?? 0f;
this.W = w ?? 0f;
}
public virtual void Write(BinaryWriter bw)
{
bw.Write(X);
bw.Write(Y);
bw.Write(Z);
bw.Write(W);
}
}
public class MassUnitHeader
{
public Idstring Unit;
public uint Offset;
public uint InstanceCount;
public uint posLocPos;
public List<Quaternion> Rotations;
public List<Vector3> Positions;
public MassUnitHeader(Idstring Unit, List<Vector3> Positions, List<Quaternion> Rotations)
{
this.Unit = Unit;
this.Positions = Positions;
this.Rotations = Rotations;
}
public MassUnitHeader(ulong Unit, List<Vector3> Positions, List<Quaternion> Rotations) : this(HashIndex.Get(Unit), Positions, Rotations)
{
}
public MassUnitHeader(BinaryReader br)
{
Positions = new List<Vector3>();
Rotations = new List<Quaternion>();
ulong UnitPathHash = br.ReadUInt64();
this.Unit = HashIndex.Get(UnitPathHash);
br.ReadSingle(); // Visiblity count?
this.InstanceCount = br.ReadUInt32();
br.ReadUInt32(); // Unknown
this.Offset = br.ReadUInt32();
br.BaseStream.Seek(8, SeekOrigin.Current);
}
public void Write(BinaryWriter bw)
{
InstanceCount = (uint)Positions.Count;
bw.Write(Unit.Hashed);
bw.Write(InstanceCount); // Assuming this is some sort of visibility count.
bw.Write(InstanceCount);
bw.Write(0); // Unknown
posLocPos = (uint)bw.BaseStream.Position;
bw.Write(0); // Location of positions and rotations, should be updated by WritePositionד
bw.Write(0); // Skip
bw.Write(0);
}
public void WritePositions(BinaryWriter bw)
{
Offset = (uint)bw.BaseStream.Position;
for (int i = 0; i < InstanceCount; i++)
{
Vector3 Pos = Positions[i];
Quaternion Rot = Rotations[i];
bw.Write(Pos.X);
bw.Write(Pos.Y);
bw.Write(Pos.Z);
bw.Write(Rot.X);
bw.Write(Rot.Y);
bw.Write(Rot.Z);
bw.Write(Rot.W);
}
long lastPos = bw.BaseStream.Position;
bw.BaseStream.Seek(posLocPos, SeekOrigin.Begin);
bw.Write(Offset);
bw.BaseStream.Seek(lastPos, SeekOrigin.Begin);
}
public void ReadPositions(BinaryReader br)
{
br.BaseStream.Seek(Offset, SeekOrigin.Begin);
for (int i = 0; i < InstanceCount; ++i)
{
Positions.Add(new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()));
Rotations.Add(new Quaternion(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle()));
}
}
}
public class MassUnit : DieselFormat
{
List<MassUnitHeader> Headers;
public MassUnit()
{
this.Headers = new List<MassUnitHeader>();
}
public MassUnit(List<MassUnitHeader> Headers)
{
this.Headers = Headers;
}
public MassUnit(string filePath) : base(filePath) { }
public MassUnit(Stream fileStream) : base(fileStream) { }
public override void WriteFile(BinaryWriter bw)
{
bw.Write(Headers.Count);
bw.Write(0); // Unknown
bw.Write(16);
bw.Write(0); // Skip
for (int i = 0; i < Headers.Count; i++)
Headers[i].Write(bw);
for (int i = 0; i < Headers.Count; i++)
Headers[i].WritePositions(bw);
}
public override void ReadFile(BinaryReader br)
{
uint unitCount = br.ReadUInt32();
br.ReadUInt32(); // Unknown
uint unitsOffset = br.ReadUInt32();
br.BaseStream.Seek(unitsOffset, SeekOrigin.Begin);
for (int i = 0; i < unitCount; ++i)
Headers.Add(new MassUnitHeader(br));
foreach (var header in Headers)
header.ReadPositions(br);
}
}
}