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game.html
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44 lines (39 loc) · 1.75 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<!-- Every game needs following: -->
<!-- - it's name -->
<title>The Name Of The Game</title>
<!-- - it's id -->
<meta name="gi" content="unique.id.of.this.game">
<!-- - it's version (1.20 > 1.2.1 > 1.2 > 1) -->
<meta name="gv" content="version.of.this.game">
<!-- Optional parameters are: -->
<!-- - it's secret that is required when auto updating to the newest version from the player -->
<!-- when no secret is specified, then none is needed when updating-->
<meta name="gs" content="8 UPPER CASE CHARACTERS">
<!-- - it's auto update status, can be auto/manual/none, whereas auto is default -->
<meta name="gu" content="auto">
<!-- - you can disable the QRGameStudio footer by setting it to no (default is yes) -->
<meta name="gf" content="yes">
<!-- - you can disable saving the launched game in browser's history by setting it to no (default is yes) -->
<meta name="gh" content="yes">
<!-- - game category, sets the category of this app, can be game or util, defaults to game -->
<meta name="gc" content="game">
<!-- Import default source files -->
<link rel="stylesheet" type="text/css" href="game.css">
<script src="game.js"></script>
<!-- Make the game mobile friendly -->
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
<!-- Place your game into the game-layer, because the body is modified by the player (e. g. adding footer) -->
<div id="game-layer">
<!-- Layer provides auto scrolling when game-content is overflowing -->
<div id="game-content">
<!-- Here goes your game's HTML -->
</div>
</div>
</body>
</html>