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maxims.mare
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@defattr Maxims/maxims=function inherit
@defattr Maxims/maxim=function inherit
@defattr Maxims/randmaxim=function inherit
@set Maxims=Caption:The Seventy Maxims of Maximally Effective Mercenaries
@set Maxims=Desc:[setq(0,rand(70))][setq(1,maxim(v(0)))][ansi(11,center(s(Maxim number [v(0)]),strlen(v(1))))]%r[v(1)]
@set Maxims=Maxim:[rest(extract(maxims(),wmatch(maxims(),strcat(v(0),~*),`),1,`),~)]
@set Maxims=Randmaxim:[last(randword(maxims(),`),~)]
@Set Maxims=Maxims:1~Pillage, then burn.`2~A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.`3~An ordnance technician at a dead run outranks everybody.`4~Close air support covereth a multitude of sins.`5~Close air support and friendly fire should be easier to tell apart.`6~If violence wasn't your last resort, you failed to resort to enough of it.`7~If the food is good enough, the grunts will stop complaining about the incoming fire.`8~Mockery and derision have their place. Usually, it's on the far side of the airlock.`9~Never turn your back on an enemy.`10~Sometimes the only way out is through. . . through the hull.`11~Everything is air-droppable at least once.`12~A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.`13~Do unto others.`14~"Mad Science" means never stopping to ask "what's the worst thing that could happen?"`15~Only you can prevent friendly fire.`16~Your name is in the mouth of others: be sure it has teeth.`17~The longer everything goes according to plan, the bigger the impending disaster.`18~If the officers are leading from in front, watch out for an attack from the rear.`19~The world is richer when you turn enemies into friends, but that's not the same as you being richer.`20~If you're not willing to shell your own position, you're not willing to win.`21~Give a man a fish, feed him for a day. Take his fish away and tell him he's lucky just to be alive, and he'll figure out how to catch another one for you to take tomorrow.`22~If you can see the whites of their eyes, somebody's done something wrong.`23~The company mess and friendly fire should be easier to tell apart`24~Any sufficiently advanced technology is indistinguishable from a big gun.`25~If a manufacturer's warranty covers the damage you did, you didn't do enough damage.`26~"Fire and Forget" is fine, provided you never actually forget.`27~Don't be afraid to be the first to resort to violence.`28~If the price of collateral damage is high enough, you might be able to get paid for bringing ammunition home with you.`29~The enemy of my enemy is my enemy's enemy. No more. No less.`30~A little trust goes a long way. The less you use, the further you'll go.`31~Only cheaters prosper.`32~Anything is amphibious if you can get it back out of the water.`33~If you're leaving tracks, you're being followed.`34~If you're leaving scorch-marks, you need a bigger gun.`35~That which does not kill me has made a tactical error.`36~When the going gets tough, the tough call for close air support.`37~There is no "overkill." There is only "open fire" and "reload."`38~What's easy for you can still be hard on your clients.`39~There is a difference between spare parts and extra parts`40~Not all good news is enemy action.`41~"Do you have a backup?" means "I can't fix this."`42~"They'll never expect this" means "I want to try something stupid."`43~If it's stupid and it works, it's still stupid and you're lucky.`44~If it will blow a hole in the ground, it will double as an entrenching tool.`45~The size of the combat bonus is inversely proportional to the likelihood of surviving to collect it.`46~Don't try to save money by conserving ammunition.`47~Don't expect the enemy to cooperate in the creation of your dream engagement.`48~If it ain't broke, it hasn't been issued to the infantry.`49~Every client is one missed payment away from becoming a target and every target is one bribe away from becoming a client.`50~If it only works in exactly the way the manufacturer intended, it is defective.`51~Let them see you sharpen the sword before you fall on it.`52~The army you've got is never the army you want.`53~The intel you've got is never the intel you want.`54~It's only too many troops if you can't pay them.`55~It's only too many weapons if they're pointing in the wrong direction.`56~Infantry exists to paint targets for people with real guns.`57~Artillery exists to launch large chunks of budget at an enemy it cannot actually see.`58~The pen is mightiest when it writes orders for more swords.`59~"Two wrongs is probably not going to be enough."`60~Any weapon's rate of fire is inversely proportional to the number of available targets.`61~Don't bring big grenades into small rooms.`62~Anything labeled "This end toward enemy" is dangerous at both ends.`63~The brass knows how to do it by knowing who can do it.`64~An ounce of sniper is worth a pound of suppressing fire.`65~After the toss, be the one with the pin, not the one with the grenade.`66~Necessity is the mother of deception.`67~If you can't carry cash, carry a weapon.`68~Negotiating from a position of strength does not mean you shouldn't also negotiate from a position near the exits.`69~Sometimes rank is a function of firepower.`70~Failure is not an option - it is mandatory. The option is whether or not to let failure be the last thing you do.