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project.godot
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67 lines (52 loc) · 1.94 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Alquimista dos Sonhos"
run/main_scene="res://Menus/MenuPrincipal/intro_si.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Globais="*res://Scripts/Globais.gd"
MusicController="*res://Prefabs/MusicController.tscn"
TransicaoDeCena="*res://Scenes/transicao_de_cena.tscn"
[display]
window/size/viewport_width=768
window/size/viewport_height=448
window/size/mode=3
window/stretch/mode="canvas_items"
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[input]
"interação"={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":73,"physical_keycode":73,"key_label":73,"unicode":105,"echo":false,"script":null)
]
}
"avançar_mensagem"={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":111,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="World"
2d_render/layer_2="Player"
2d_render/layer_3="Objects"
2d_render/layer_4="Enemies"
2d_render/layer_5="Hazards"
2d_physics/layer_1="World"
2d_navigation/layer_1="Bolhas"
2d_physics/layer_2="Player"
2d_physics/layer_3="Objects"
2d_physics/layer_4="Enemies"
2d_physics/layer_5="Hazards"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"