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project notes.txt
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37 lines (32 loc) · 1.23 KB
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JEBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBO
====================================================================
Great start on Pseudocode, do:
1. Customer (Done?)
2. Kitchen (Done?)
3. Rest. (Done?)
4. MG1 (Done?)
5. MG2 (Done?)
6. Table (Done?)
7. Player (Done?)
8. Appliances (Done?)
9. Constants (extend as required)
extends existing
Game has 1 restaurant.
The restaurant has tables
The table has n seats.
A seat can be either empty (null), or contain a customer
The position of the customer in the table seating array effects its depth relative to the table.
If the player is in collision with the table or the customers in the table, the player should be moved up/down to suit the perspective.
TOP - customer higher than player
SIDES / TABLE - customer on same level as player
BOTTOM - player higher than customer
BE CAREFUL OF DEPTH WHEN WORKING WITH COLLISIONS!!!!
Meeting refinements
-------------------
* Transition between 1 and 1.5
* Add level selection to switch between levels 1 and 2
* Score?
* Tables sideways – not like I have now (see ‘this’)
* Fake customers on side
* Player holds 2 meals, one for each hand – one player wants is given to customer.
32x32 tiles