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StarlightRiver.csproj
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46 lines (42 loc) · 1.48 KB
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\tModLoader.targets" />
<Import Project="Shader.targets" />
<PropertyGroup>
<AssemblyName>StarlightRiver</AssemblyName>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>preview</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>AnyCPU;x64;x86</Platforms>
</PropertyGroup>
<ItemGroup>
<None Remove="AssGenConfig.txt" />
<None Remove="effects\source\RadialFill.fx" />
<None Remove="Localization\en-US_Mods.StarlightRiver.Deaths.hjson" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Update="$(tMLSteamPath)$(tMLPath)" Publicize="true" />
</ItemGroup>
<ItemGroup>
<Reference Include="NetEasy">
<HintPath>lib\NetEasy_v0.1.8.dll</HintPath>
</Reference>
<Reference Include="StructureHelper">
<HintPath>lib\StructureHelper.dll</HintPath>
</Reference>
<PackageReference Include="AssGen" OutputItemType="Analyzer" ReferenceOutputAssembly="false" Version="3.0.0" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Remove="Localization\en-US_Mods.StarlightRiver.Pylons.hjson" />
</ItemGroup>
<ItemGroup>
<Folder Include="Assets\Healthbars\" />
<Folder Include="Content\NPCs\Vitric\GlassTrial\" />
<Folder Include="Localization\Hints\" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="tModLoader.CodeAssist" Version="0.1.5" />
</ItemGroup>
</Project>