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ResourceManager.h
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61 lines (53 loc) · 1.51 KB
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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include <iostream>
#include <type_traits>
#include "IResource.h"
// ---- Manager resursei ----
template<typename T>
class ResourceManager
{
private:
std::vector<std::unique_ptr<T>> resources;
public:
// adaugare resursa
void addResource(std::unique_ptr<T> r) {
if (r)
resources.push_back(std::move(r));
}
// transfera ownership ul unei resurse
std::unique_ptr<T> transferResourceById(IResource::ResourceId id) {
for (size_t i = 0; i < resources.size(); ++i) {
if (resources[i]->getId() == id) {
auto ptr = std::move(resources[i]);
resources.erase(resources.begin() + i);
return ptr;
}
}
return nullptr;
}
// primeste o resursa transferata
void receiveResource(std::unique_ptr<T> r) {
if (r)
resources.push_back(std::move(r));
}
// afiseaza toate resursele
void showAllResources() const {
for (const auto& r : resources) {
std::cout << "[" << r->getId() << "] "
<< r->getName() << " = "
<< r->getValue() << "\n";
}
}
void modifyResourceById(uint64_t id, int newValue) {
for (auto& r : resources) {
if (r->getId() == id) {
r->setValue(newValue);
return;
}
}
}
size_t getResourceCount() const { return resources.size(); }
};