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disable_fall_damage > enable_fall_damage? #7

@asl97

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@asl97

mobs/api.lua

Line 146 in c49cc47

if self.disable_fall_damage and self.object:getvelocity().y == 0 then

shouldn't it be not self.disable_fall_damage?
currently, if disable_fall_damage is true then it enter the code and do damage

ps: i couldn't think of a better title :|

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