-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGraphics.c
More file actions
322 lines (245 loc) · 6.52 KB
/
Graphics.c
File metadata and controls
322 lines (245 loc) · 6.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
#include "Graphics.h"
#include "mathsin.h"
#include "math.h"
static GDAu8 BackGroundColor = COLOR_BLACK;
// x[0-200] e y[0-399]
void gdaLine(GDAu32 x1,GDAu32 y1,GDAu32 x2,GDAu32 y2,GDAu8 data) {
GDAs32 dx, dy, i, e;
GDAs32 incx, incy, inc1, inc2;
GDAs32 x, y;
dx = x2 - x1;
dy = y2 - y1;
if(dx < 0) dx = -dx;
if(dy < 0) dy = -dy;
incx = 1;
if(x2 < x1) incx = -1;
incy = 1;
if(y2 < y1) incy = -1;
x=x1;
y=y1;
if (dx > dy) {
DrawPoint(x, y, data);
e = 2*dy - dx;
inc1 = 2 * ( dy -dx);
inc2 = 2 * dy;
for (i = 0; i < dx; i++) {
if (e >= 0) {
y += incy;
e += inc1;
}
else {
e += inc2;
}
x += incx;
DrawPoint(x, y, data);
}
} else {
DrawPoint(x, y, data);
e = 2 * dx - dy;
inc1 = 2 * (dx - dy);
inc2 = 2 * dx;
for(i = 0; i < dy; i++) {
if (e >= 0) {
x += incx;
e += inc1;
} else {
e += inc2;
}
y += incy;
DrawPoint(x, y, data);
}
}
}
void gdaRectangle(GDAu32 x0, GDAu32 y0, GDAu32 x1,GDAu32 y1, GDAu8 BorderColor, GDABool Fill, GDAu8 FillColor)
{
GDAu16 a = 0;
gdaLine(x0,y0,x1,y0, BorderColor);
gdaLine(x0,y1,x1,y1, BorderColor);
gdaLine(x0,y0,x0,y1, BorderColor);
gdaLine(x1,y0,x1,y1, BorderColor);
if(Fill == GDA_TRUE){
for(a = x0+1 ; a < x1; a++){
gdaLine(a,y0+1,a,y1-1,FillColor);
}
}
}
void gdaCircle(GDAu32 x,GDAu32 y,GDAu32 r,GDAu8 BorderColor,GDABool Fill,GDAu8 FillColor ) {
float x1, y1;
float a;
for (a = 0.0; a < 360.0; a+=0.5) {
x1 = r * cos((a * 3.1415F )/180.0F);//mthCos(a);
y1 = r * sin((a * 3.1415F )/180.0F); // mthSin(a);
if(Fill){
gdaLine(x,y,(int)(x1) + x, (int)(y1) + y,FillColor);
}
DrawPoint((int)(x1 ) + x, (int)(y1) + y, BorderColor);
}
/*
GDAs32 x1, y1;
GDAu16 a;
for (a = 0; a < 360; a++) {
x1 = r * mthCos(a);
y1 = r * mthSin(a);
DrawLine(x,y,(int)(x1 / 10000) + x, (int)(y1 / 10000) + y,0x00);
DrawPoint((int)(x1 / 10000) + x, (int)(y1 / 10000) + y, data);
}*/
}
void gdaSCircle(primCircle * CircleStruct){
gdaCircle(CircleStruct->x0,CircleStruct->y0,CircleStruct->Radius,CircleStruct->BorderColor,CircleStruct->Fill,CircleStruct->Color);
}
void gdaSLine(primLine* LineStruct){
gdaLine(LineStruct->x0,LineStruct->y0,LineStruct->x1,LineStruct->y1,LineStruct->Color);
}
void gdaSRectangle(primRectangle* RectStruct){
gdaRectangle(RectStruct->x0,RectStruct->y0,RectStruct->x1,RectStruct->y1,RectStruct->BorderColor,RectStruct->Fill,RectStruct->Color);
}
int DrawPoint(uint32_t x_point,uint32_t y_point,uint8_t data)
{
if(x_point > VID_VSIZE - 1 || y_point > VID_HSIZE-1) return 0; //erro
if((x_point >= (VID_VSIZE/2) && istopdrawing) || (x_point <= (VID_VSIZE/2) - 1 && isbotdrawing))
{
fb[x_point][y_point+1] = data;
}
return 1;
}
void gdaDrawImage(char image_index,int x,int y,int width, int height)
{
unsigned char data;
const unsigned char *image;
int x_image, y_image;
image = image_vector[image_index];
for(x_image=0; x_image<height; x_image++)
{
for(y_image=0; y_image<width; y_image++)
{
data = image[(x_image*width)+y_image];
data = ((data << 6) & 0xc0) | ((data >> 5) & 0x7) | ((data << 1) & 0x38);
if(data==TRANSPARENCE) continue;
DrawPoint((x+x_image),(y+y_image),data);
}
}
}
void processEntity(struct ImageEntry *Entity){
struct primRectangle rect;
struct primCircle circle;
struct primImage image;
switch(Entity->type){
case 0 : break; //null
case 1 : //square
rect.x0 = Entity->x;
rect.y0 = Entity->y;
rect.x1 = Entity->x + Entity->width;
rect.y1 = Entity->y + Entity->height;
rect.Color = Entity->color;
rect.DeepLevel = Entity->layer;
rect.BorderColor = Entity->color;
rect.Fill = 1;
gdaRectangle(rect.x0, rect.y0,rect.x1, rect.y1, rect.BorderColor, rect.Fill, rect.Color);
break;
case 2 : //circle
circle.x0 = Entity->x + (Entity->width / 2);
circle.y0 = Entity->y + (Entity->height / 2);
circle.Radius = Entity->height / 2;
circle.Fill = 1;
circle.Color = Entity->color;
circle.BorderColor = Entity->color;
circle.DeepLevel = Entity->layer;
gdaCircle(circle.x0, circle.y0, circle.Radius, circle.BorderColor, circle.Fill, circle.Color );
break;
case 3 : //pixmap
image.index = Entity->index;
image.x0 = Entity->x;
image.y0 = Entity->y;
image.height = Entity->height;
image.width = Entity->width;
//gdaDrawImage(image.index, image.x0, image.y0, image.height, image.width);
break;
case 4 : //text
break;
}
}
void process(){
static unsigned char num_entities = 0;
static unsigned char flag = 0, flag2 = 1;
unsigned char i = 0;
static unsigned int inc = 5;
unsigned char begin = 0x55;
static struct ImageEntry entities[50];
static unsigned char counter = 0;
vidClearHalfScreen();
for (i = 0; i < num_entities; i++){
// eraseSquare(entities[i].y, entities[i].x, entities[i].height, entities[i].width);
processEntity(&entities[i]);
}
if(flag == 0){
num_entities = 6;
entities[0].type = 1;
entities[0].height = 30;
entities[0].width = 30;
entities[0].y = 100;
entities[0].x = 0;
entities[0].color = 7;
entities[1].type = 1;
entities[1].height = 30;
entities[1].width = 200;
entities[1].y = 50;
entities[1].x = 0;
entities[1].color = 0;
entities[2].type = 1;
entities[2].height = 30;
entities[2].width = 200;
entities[2].y = 150;
entities[2].x = 0;
entities[2].color = 56;
entities[3].type = 1;
entities[3].height = 30;
entities[3].width = 200;
entities[3].y = 200;
entities[3].x = 0;
entities[3].color = 200;
entities[4].type = 1;
entities[4].height = 30;
entities[4].width = 200;
entities[4].y = 250;
entities[4].x = 0;
entities[4].color = 7 + (3 << 6);
entities[5].type = 1;
entities[5].height = 30;
entities[5].width = 100;
entities[5].y = 300;
entities[5].x = 0;
entities[5].color = 0;
entities[6].type = 1;
entities[6].height = 10;
entities[6].width = 10;
entities[6].y = 60;
entities[6].x = 110;
entities[6].color = 0;
entities[7].type = 1;
entities[7].height = 10;
entities[7].width = 10;
entities[7].y = 60;
entities[7].x = 160;
entities[7].color = 0;
entities[8].type = 1;
entities[8].height = 10;
entities[8].width = 10;
entities[8].y = 60;
entities[8].x = 160;
entities[8].color = 0;
entities[9].type = 1;
entities[9].height = 10;
entities[9].width = 10;
entities[9].y = 60;
entities[9].x = 160;
entities[9].color = 0;
flag = 1;
}
else if(flag == 1) {
entities[0].x += inc;
if(entities[0].x <= 0)
inc = 2;
if(entities[0].x + 30 >= VID_VSIZE)
inc = -2;
}
}