From c5360b70493e98fccfddbaf46fb60c4e11aed410 Mon Sep 17 00:00:00 2001 From: MrHB212 Date: Sat, 20 Dec 2025 16:27:10 +0100 Subject: [PATCH 1/2] Witchhunter - No Mercy --- src/Data/ModCache.lua | 2 +- src/Modules/ConfigOptions.lua | 5 +++++ src/Modules/ModParser.lua | 5 +++++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index bea812bcb..182044314 100644 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -4697,7 +4697,7 @@ c["Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed"]= c["Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%"]={{[1]={[1]={actor="enemy",limit=200,limitTotal=true,type="Multiplier",var="EnemyPresenceSeconds"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=4}},nil} c["Deal no Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true}},nil} c["Deal no Non-Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil} -c["Deal up to 40% more Damage to Enemies based on their missing Concentration"]={nil,"up to 40% more Damage to Enemies based on their missing Concentration "} +c["Deal up to 40% more Damage to Enemies based on their missing Concentration"]={{[1]={[1]={type="Condition",var="EnemyNoConcentration"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=40},[2]={flags=0,keywordFlags=0,name="EnemyConcentration",type="FLAG",value=true}},nil} c["Deal your Thorns Damage to Enemies you Stun with Melee Attacks"]={nil,"your Thorns Damage to Enemies you Stun with Melee Attacks "} c["Deal your Thorns Damage to Enemies you Stun with Melee Attacks 35 to 53 Physical Thorns damage"]={nil,"your Thorns Damage to Enemies you Stun with Melee Attacks 35 to 53 Physical Thorns damage "} c["Deals 25% of current Mana as Chaos Damage to you when Effect ends"]={nil,"Deals 25% of current Mana as Chaos Damage to you when Effect ends "} diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index f48539bbe..b042c849b 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -1822,6 +1822,11 @@ Huge sets the radius to 11. { var = "conditionEnemyCoveredInFrost", type = "check", label = "Is the enemy covered in Frost?", tooltip = "Covered in Frost applies the following to the enemy:\n\t20% increased ^x3F6DB3Cold ^7Damage taken\n\t50% less Critical Strike Chance", apply = function(val, modList, enemyModList) modList:NewMod("CoveredInFrostEffect", "BASE", 20, "Covered in Frost") end }, + + { var = "conditionEnemyConcentration", type = "check", label = "Is the enemy Concentration 0?", ifFlag ="EnemyConcentration", apply = function(val, modList, enemyModList) + modList:NewMod("Condition:EnemyNoConcentration", "FLAG", true, "Config", { type = "Condition", var = "Effective" } ) + end }, + { var = "conditionEnemyHasOpenWeakness", type = "check", label = "Does enemy have Open Weakness?", ifCond = "EnemyHasOpenWeakness", apply = function(val, modList, enemyModList) -- This one means the enemy you're targeting has open weakness modList:NewMod("Condition:EnemyHasOpenWeakness", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index 9c5ca0e15..63893a41e 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -3247,6 +3247,11 @@ local specialModList = { mod("PhysicalMax", "BASE", 1, { type = "PercentStat", stat = "LifeCost", percent = num }, { type = "StatThreshold", stat = "LifeUnreserved", thresholdStat = "LifeCost", thresholdPercent = num }), } end, ["gain maximum life instead of maximum energy shield from equipped armour items"] = { flag("ConvertArmourESToLife") }, + -- Mercenary - Witchhunter + ["deal up to (%d+)%% more damage to enemies based on their missing concentration"] = function(num) return { + mod("Damage", "MORE", num, {type = "Condition", var ="EnemyNoConcentration"}), + flag("EnemyConcentration"), + } end, -- Mercenary - Gemling ["attribute requirements of gems can be satisi?fied by your highest attribute"] = { flag("GemAttributeRequirementsSatisfiedByHighestAttribute") }, ["you can use two copies of the same support gem in different skills"] = { mod("MaxSupportGemCopies", "OVERRIDE", 2) }, From b0f7740f2669b5c4250f4945043dfb1f84975281 Mon Sep 17 00:00:00 2001 From: MrHB212 Date: Sat, 20 Dec 2025 16:34:33 +0100 Subject: [PATCH 2/2] Ritualist - Corrupted Lifeforce --- src/Data/ModCache.lua | 3 +-- src/Modules/ConfigOptions.lua | 5 +++-- src/Modules/ModParser.lua | 5 +++++ 3 files changed, 9 insertions(+), 4 deletions(-) diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index 182044314..1c1ada5da 100644 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -1569,8 +1569,7 @@ c["15% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type=" c["15% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=15}},nil} c["15% less maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="MORE",value=-15}},nil} c["15% less maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="MORE",value=-15}},nil} -c["15% more Damage against Enemies affected by Blood Boils"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=15}}," against Enemies affected by Blood Boils "} -c["15% more Damage against Enemies affected by Blood Boils Grants Skill: Blood Boil"]={{[1]={[1]={includeTransfigured=true,skillName="Blood Boil",type="SkillName"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=15}}," against Enemies affected by Blood Boils Grants Skill:"} +c["15% more Damage against Enemies affected by Blood Boils"]={{[1]={[1]={type="Condition",var="EnemyAffectedByBloodBoils"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=15},[2]={flags=0,keywordFlags=0,name="EnemyBloodBoils",type="FLAG",value=true}},nil} c["15% more Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="MORE",value=15}},nil} c["15% of Damage from Hits is taken from your Damageable Companion's Life before you"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=15}}," from Hits is taken from your Damageable Companion's Life before you "} c["15% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=15}},nil} diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index b042c849b..623fbe8b4 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -1822,11 +1822,12 @@ Huge sets the radius to 11. { var = "conditionEnemyCoveredInFrost", type = "check", label = "Is the enemy covered in Frost?", tooltip = "Covered in Frost applies the following to the enemy:\n\t20% increased ^x3F6DB3Cold ^7Damage taken\n\t50% less Critical Strike Chance", apply = function(val, modList, enemyModList) modList:NewMod("CoveredInFrostEffect", "BASE", 20, "Covered in Frost") end }, - { var = "conditionEnemyConcentration", type = "check", label = "Is the enemy Concentration 0?", ifFlag ="EnemyConcentration", apply = function(val, modList, enemyModList) modList:NewMod("Condition:EnemyNoConcentration", "FLAG", true, "Config", { type = "Condition", var = "Effective" } ) end }, - + { var = "conditionEnemyBloodBoils", type = "check", label = "Is the enemy affected by Blood Boils?", ifFlag ="EnemyBloodBoils", apply = function(val, modList, enemyModList) + modList:NewMod("Condition:EnemyAffectedByBloodBoils", "FLAG", true, "Config", { type = "Condition", var = "Effective" } ) + end }, { var = "conditionEnemyHasOpenWeakness", type = "check", label = "Does enemy have Open Weakness?", ifCond = "EnemyHasOpenWeakness", apply = function(val, modList, enemyModList) -- This one means the enemy you're targeting has open weakness modList:NewMod("Condition:EnemyHasOpenWeakness", "FLAG", true, "Config", { type = "Condition", var = "Combat" }) diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index 63893a41e..a842b4959 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -3273,6 +3273,11 @@ local specialModList = { mod("ManaCost", "MORE", -count, { type = "Condition", var = "MostNumerousBlueSocketedSupports" }) } end, + -- Huntress - Ritualist + ["(%d+)%% more damage against enemies affected by blood boils"] = function(num) return { + mod("Damage", "MORE", num, {type = "Condition", var = "EnemyAffectedByBloodBoils"}), + flag("EnemyBloodBoils"), + } end, -- Monk - Stormweaver ["targets can be affected by two of your shocks at the same time"] = { flag("ShockCanStack"), mod("ShockStacksMax", "OVERRIDE", 2) }, ["targets can be affected by two of your chills at the same time"] = { flag("ChillCanStack"), mod("ChillStacksMax", "OVERRIDE", 2) },