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ESRT

About

ESRT is a project I started for fun after attending a computer graphics course. It is a very basic raytracing library that only provides basic shapes and colors.

Disclaimer

ESRT stands for extremly slow raytracer - I chose the name because I don't have, and never had any intention of making this a viable product, so there are basically no performance optimizations. This combined with the language choice results in anything more than a few spheres taking many seconds to render.

Examples

Polygon test scene

Polygon test scene

Spheres shading test scene

Spheres shading test scene