You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you have any contributions or bugfixes, feel free to drop a pull request or send in a patch.
18
+
Please use the GitHub [issue tracker](https://github.com/PascalGameDevelopment/SDL3-for-Pascal/issues).
19
+
20
+
### ToDos
21
+
22
+
- create working units (main focus)
23
+
- adapt comments to [PasDoc format](https://pasdoc.github.io) (later)
24
+
25
+
### Code style guidelines
26
+
27
+
The main principle is to stay as tight as possible at the names in the C headers.
28
+
These guidelines aim to have better consistency in this community project and make
29
+
it easier to find certain code parts in the C headers/Pascal includes. Feel free
30
+
to discuss or extend these guidelines, use the issue tracker.
31
+
32
+
For details please refer to our [Translation Code Style Sheet](STYLESHEET.md).
33
+
34
+
## Versions
35
+
36
+
The version number/tag (see [tags](https://github.com/PascalGameDevelopment/SDL3-for-Pascal/tags)) refers to the version of this unit package [SDL3 for Pascal](https://github.com/PascalGameDevelopment/SDL3-for-Pascal), not the `SDL3 Library`.
37
+
38
+
### v0.x (work in progress)
39
+
40
+
- first release of working units (version number will reflect progress and stability of first release)
41
+
42
+
## License
43
+
44
+
The units are licensed under the [zlib license](https://opensource.org/license/zlib).
0 commit comments