I installed this plugin by checking out from github on a windows machine into the Plugins folder and building the plugin myself. I built master d2f6363. I am using Unreal 4.18 on Windows 10.
If I open my project, the plugin works. However, if I am "touching" the SpaceMouse and I use File->Open Level, such that the camera is panning at the moment the old level closes and the new level opens, the Unreal Editor crashes. I saw this first by accident (I did not realize I was touching the spacemouse) and then a second time on purpose. It appears to repro 100%. When it crashes, the Minidump indicates that the problem is on this line

It appears this "GWorld" structure has been deleted as part of map closure, but the plugin has not noticed and is still trying to operate on it. I can provide you the minidump etc if it is helpful.