We are experiencing a strange issue where Sentry reports an internal Vuforia IL2CPP exception, specifically inside Vuforia’s TryGetMouseDownPosition and IInterfaceFuncInvoker pathways.
The AR experience itself works normally on all tested devices — VuMarks track correctly, Ground Plane tracking works, and no visible failure occurs for users.
However, on Google Pixel 7 devices only, Sentry consistently logs the following crash/error originating from Vuforia-generated IL2CPP code, even though the app continues running without gameplay impact.
A screenshot of the stack trace is included below.
Unity | 6000.2.13
Vuforia | 11.4.4
Device | Google Pixel 7
Architecture | ARM64
Scripting Backend | IL2CPP
Reproduction
This is difficult to reproduce manually because the AR features still function.
However:
Build AR project using Unity 6000.2.13 + Vuforia 11.4.4
Run on Google Pixel 7

We are experiencing a strange issue where Sentry reports an internal Vuforia IL2CPP exception, specifically inside Vuforia’s TryGetMouseDownPosition and IInterfaceFuncInvoker pathways.
The AR experience itself works normally on all tested devices — VuMarks track correctly, Ground Plane tracking works, and no visible failure occurs for users.
However, on Google Pixel 7 devices only, Sentry consistently logs the following crash/error originating from Vuforia-generated IL2CPP code, even though the app continues running without gameplay impact.
A screenshot of the stack trace is included below.
Unity | 6000.2.13
Vuforia | 11.4.4
Device | Google Pixel 7
Architecture | ARM64
Scripting Backend | IL2CPP
Reproduction
This is difficult to reproduce manually because the AR features still function.
However:
Build AR project using Unity 6000.2.13 + Vuforia 11.4.4
Run on Google Pixel 7