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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Phasmophobia Gamemode Roulette</title>
<link rel="stylesheet" href="bootstrap.css"></link>
<link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.14/themes/ui-lightness/jquery-ui.css">
<link rel="stylesheet" href="bootstrap-responsive.css"></link>
<link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.9.0/themes/ui-lightness/jquery-ui.css">
<link rel="stylesheet" href="demo.css"></link>
</head>
<body>
<h1>Phasmophobia GAMEMODE ROULETTE!</h1>
<p>Click the button and see which gamemode you get! - These are all intended for professional difficulty.</p>
<button type="button" onclick="generategm()">Generate!</button>
<p id="gamemode"></p>
<table style="width: 90%; height: 90%; margin-left: auto; margin-right: auto;" border="2">
<tbody>
<tr>
<td>
<h3>Outlast</h3>
<p>You're not allowed to use any flashlight but UV. You may only use videocameras to see in the dark.</p>
</td>
<td>
<h3>I Said SHUT UP</h3>
<p>You might only find the ghost by using parabolic microphones. </p>
</td>
<td>
<h3>Specialized</h3>
<p>The 2 non flashlight items you pick are the only ones you "know" how to use. Don't swap them, except for objective related items like candles or incense.</p>
</td>
<td>
<h3>It's Too Cramped!</h3>
<p>You're not allowed to hide inside closets during hunts.</p>
</td>
</tr>
<tr>
<td>
<h3>Respect Christ</h3>
<p>Crucifixes may only be held in your hand. Don't drop them, except for inside the truck.</p>
</td>
<td>
<h3>Full Dive</h3>
<p>Force the sanity of the entire team to 0%. Do this before any investigative work takes place.</p>
</td>
<td>
<h3>Till the End</h3>
<p>Whenever a hunt takes place, you must all stick together.</p>
</td>
<td>
<h3>Unprepared</h3>
<p>No flashlights allowed, Use the buildings's own lights. UVs are allowed, videocameras may only be used when set down.</p>
</td>
</tr>
<tr>
<td>
<h3>Let the Neighbors Sleep</h3>
<p>No bright flashlights allowed. UV Flashlights are fine.</p>
</td>
<td>
<h3>Expensive Equipment</h3>
<p>You might only carry stuff in your hands. No droppoing ANYTHING on the ground.</p>
</td>
<td>
<h3>In Solitude</h3>
<p>Whenever a hunt takes place, players are not allowed to hide together.</p>
</td>
<td>
<h3>Benefactor</h3>
<p>One person, chosen at random, shall be the sole provider of equipment for the job.</p>
</td>
</tr>
<tr>
<td>
<h3>Direct Comms</h3>
<p>Do not seek evidence or talk to the ghost until you find the Ouija board. Once found, ask the ghost where it is until it answers. Reroll if no Ouija.</p>
</td>
<td>
<h3>One Way</h3>
<p>Once you've set foot inside, don't leave the house until investigation and objectives are done.</p>
</td>
<td>
<h3>Are you here?</h3>
<p>You're only allowed to find the ghost using the spirit box. Only swap it out when it's confirmed the ghost doesn't respond.</p>
</td>
<td>
<h3>Squid Game</h3>
<p>"Full Dive", "One Way", "In Solitude" and "It's Too Cramped" are in effect until a single person remains alive.</p>
</td>
</tr>
</tbody>
</table>
<script>
const gamemodes = ["Outlast", "Respect Christ", "Let the Neighbors Sleep", "Direct Comms", "I Said SHUT UP", "Full Dive", "Expensive Equipment", "One Way", "Specialized", "Till the End", "In Solitude", "Are you here?", "It's Too Cramped", "Unprepared", "Benefactor", "Squid Game"];
function generategm() {
const random = Math.floor(Math.random() * gamemodes.length);
document.getElementById("gamemode").innerHTML = gamemodes[random];
}
</script>
</body>
</html>