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formHome.Designer.cs
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169 lines (165 loc) · 10.2 KB
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namespace FSR3ModSetupUtilityEnhanced
{
partial class formHome
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
listGames = new ComboBox();
listFSR = new ComboBox();
labelSelectGame = new Label();
panelBG = new Panel();
panelSelectFSR = new Panel();
panel1 = new Panel();
flowLayoutPanel1 = new FlowLayoutPanel();
panelBG.SuspendLayout();
panelSelectFSR.SuspendLayout();
panel1.SuspendLayout();
flowLayoutPanel1.SuspendLayout();
SuspendLayout();
//
// listGames
//
listGames.BackColor = Color.Silver;
listGames.CausesValidation = false;
listGames.Cursor = Cursors.Hand;
listGames.FlatStyle = FlatStyle.Flat;
listGames.FormattingEnabled = true;
listGames.IntegralHeight = false;
listGames.Items.AddRange(new object[] { "Select FSR Version", "A Plague Tale Requiem", "A Quiet Place: The Road Ahead", "Achilles Legends Untold", "Alan Wake Remastered", "Alan Wake 2", "Alone in the Dark", "Assassin's Creed Mirage", "Assassin's Creed Shadows", "Assassin's Creed Valhalla", "Assetto Corsa Evo", "Atomic Heart", "AVOWED", "Back 4 Blood", "Banishers: Ghosts of New Eden", "Black Myth: Wukong", "Blacktail", "Baldur's Gate 3", "Bright Memory", "Bright Memory Infinite", "Brothers: A Tale of Two Sons Remake", "Chernobylite", "Chernobylite 2: Exclusion Zone", "Choo-Choo Charles", "Chorus", "Clair Obscur: Expedition 33", "Cities: Skylines 2", "Cod Black Ops Cold War", "Cod MW3", "Control", "Crime Boss: Rockay City", "Crysis Remastered", "Cyberpunk 2077", "Dakar Desert Rally", "Dead Island 2", "Dead Rising Remaster", "Dead Space (2023)", "Death Stranding", "Deathloop", "Deliver Us Mars", "Deliver Us The Moon", "Dragon Age: Veilguard", "Dragons Dogma 2", "Dying Light 2", "Dynasty Warriors: Origins", "Elden Ring", "Elden Ring Nightreign", "Empire of the Ants", "Everspace 2", "Evil West", "Eternal Strands", "F1 2022", "F1 2023", "Final Fantasy VII Rebirth", "Final Fantasy XVI", "Five Nights at Freddy’s: Security Breach", "FIST: Forged In Shadow Torch", "Flintlock: The Siege Of Dawn", "Fobia – St. Dinfna Hotel", "Fort Solis", "Forza Horizon 5", "Frostpunk 2", "Ghostrunner 2", "Ghostwire: Tokyo", "Ghost of Tsushima", "God Of War ", "God of War Ragnarök", "Gotham Knights", "GreedFall II: The Dying World", "GTA Trilogy", "Grand Theft Auto V", "Hellblade: Senua's Sacrifice", "High On Life", "Hitman 3", "Horizon Forbidden West", "Horizon Zero Dawn\\Remastered", "Hogwarts Legacy", "Hot Wheels Unleashed", "Icarus", "Indiana Jones and the Great Circle", "Judgment", "Jusant", "Kingdom Come: Deliverance 2", "Kena: Bridge of Spirits", "Layers of Fear", "Lies of P", "Like a Dragon: Pirate Yakuza in Hawaii", "Lego Horizon Adventures", "Lords of the Fallen", "Loopmancer", "Lost Records Bloom And Rage", "Manor Lords", "Martha Is Dead", "Marvel's Avengers", "Marvel's Guardians of the Galaxy", "Marvel's Spider-Man Miles Morales", "Marvel's Spider-Man Remastered", "Marvel's Spider-Man 2", "Marvel's Midnight Suns", "Metro Exodus Enhanced Edition", "Microsoft Flight Simulator 24", "MOTO GP 24", "Monster Hunter Rise", "Monster Hunter Wilds", "Mortal Shell", "Nightingale", "Ninja Gaiden 2 Black", "Nobody Wants To Die", "Orcs Must Die! Deathtrap", "Outpost: Infinity Siege", "Pacific Drive", "Palworld", "Path of Exile II", "Ratchet & Clank - Rift Apart", "Ready or Not", "Red Dead Redemption", "Red Dead Redemption 2", "Remnant II", "Resident Evil 4", "Returnal", "Ripout", "RoboCop: Rogue City", "Saints Row", "Sackboy: A Big Adventure", "Satisfactory", "Scorn", "Sengoku Dynasty", "Senua's Saga Hellblade II", "Shadow Warrior 3", "Shadow of the Tomb Raider", "Sifu", "Silent Hill 2", "Six Days in Fallujah", "Smalland", "Soulslinger Envoy of Death", "Soulstice", "South of Midnight", "Stalker 2", "Star Wars: Jedi Survivor", "Star Wars Outlaws", "Steelrising", "STARFIELD", "Suicide Squad: Kill the Justice League", "Tainted Grail Fall of Avalon", "TEKKEN 8", "Test Drive Unlimited Solar Crown", "The Alters", "The Ascent", "The Callisto Protocol", "The Chant", "The Elder Scrolls IV: Oblivion Remastered", "The Casting Of Frank Stone", "The First Berserker: Khazan", "The Invincible", "The Last Of Us Part I", "The Last of Us Part II", "The Medium", "The Outer Worlds: Spacer's Choice Edition", "The Outlast Trials", "The Talos Principle 2", "The Thaumaturge", "The Witcher 3", "Thymesia", "Uncharted Legacy of Thieves Collection", "Unknown 9: Awakening", "Until Dawn", "Wanted: Dead", "Warhammer: Space Marine 2", "Watch Dogs Legion", "Way Of The Hunter", "Wayfinder", "WILD HEARTS", "Wuchang: Fallen Feathers" });
listGames.Location = new Point(3, 3);
listGames.Name = "listGames";
listGames.Size = new Size(210, 23);
listGames.TabIndex = 1;
listGames.SelectedIndexChanged += buttonSelectGame_Click;
//
// listFSR
//
listFSR.Anchor = AnchorStyles.Top | AnchorStyles.Right;
listFSR.BackColor = Color.Silver;
listFSR.Cursor = Cursors.Hand;
listFSR.FlatStyle = FlatStyle.Flat;
listFSR.FormattingEnabled = true;
listFSR.Items.AddRange(new object[] { "SDK", "2.0", "2.1", "2.2", "RDR2" });
listFSR.Location = new Point(1, 3);
listFSR.Name = "listFSR";
listFSR.Size = new Size(52, 23);
listFSR.TabIndex = 3;
listFSR.Visible = false;
listFSR.SelectedIndexChanged += listFSR_SelectedIndexChanged;
//
// labelSelectGame
//
labelSelectGame.BackColor = Color.Black;
labelSelectGame.FlatStyle = FlatStyle.Flat;
labelSelectGame.Font = new Font("Lucida Sans Unicode", 15.75F, FontStyle.Bold, GraphicsUnit.Point, 0);
labelSelectGame.ForeColor = Color.Gainsboro;
labelSelectGame.Location = new Point(3, 0);
labelSelectGame.Name = "labelSelectGame";
labelSelectGame.Size = new Size(210, 48);
labelSelectGame.TabIndex = 2;
labelSelectGame.Text = "SELECT GAME";
labelSelectGame.TextAlign = ContentAlignment.MiddleCenter;
//
// panelBG
//
panelBG.AutoSize = true;
panelBG.BackColor = Color.Black;
panelBG.BackgroundImageLayout = ImageLayout.Stretch;
panelBG.Controls.Add(panelSelectFSR);
panelBG.Controls.Add(panel1);
panelBG.Controls.Add(flowLayoutPanel1);
panelBG.Dock = DockStyle.Fill;
panelBG.Location = new Point(0, 0);
panelBG.Name = "panelBG";
panelBG.Size = new Size(951, 422);
panelBG.TabIndex = 2;
//
// panelSelectFSR
//
panelSelectFSR.Anchor = AnchorStyles.Top;
panelSelectFSR.AutoSize = true;
panelSelectFSR.BackColor = Color.Transparent;
panelSelectFSR.Controls.Add(listFSR);
panelSelectFSR.Location = new Point(608, 52);
panelSelectFSR.Name = "panelSelectFSR";
panelSelectFSR.Size = new Size(55, 29);
panelSelectFSR.TabIndex = 6;
panelSelectFSR.Visible = false;
//
// panel1
//
panel1.Anchor = AnchorStyles.Top;
panel1.AutoSize = true;
panel1.BackColor = Color.Black;
panel1.Controls.Add(listGames);
panel1.Location = new Point(386, 52);
panel1.Name = "panel1";
panel1.Size = new Size(216, 29);
panel1.TabIndex = 5;
//
// flowLayoutPanel1
//
flowLayoutPanel1.Anchor = AnchorStyles.Top;
flowLayoutPanel1.AutoSize = true;
flowLayoutPanel1.BackColor = Color.Black;
flowLayoutPanel1.BackgroundImageLayout = ImageLayout.None;
flowLayoutPanel1.Controls.Add(labelSelectGame);
flowLayoutPanel1.Location = new Point(386, 3);
flowLayoutPanel1.Name = "flowLayoutPanel1";
flowLayoutPanel1.Size = new Size(216, 49);
flowLayoutPanel1.TabIndex = 4;
//
// formHome
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.Black;
BackgroundImageLayout = ImageLayout.None;
ClientSize = new Size(951, 422);
Controls.Add(panelBG);
FormBorderStyle = FormBorderStyle.None;
Name = "formHome";
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "formHome";
Load += formHome_Load;
panelBG.ResumeLayout(false);
panelBG.PerformLayout();
panelSelectFSR.ResumeLayout(false);
panel1.ResumeLayout(false);
flowLayoutPanel1.ResumeLayout(false);
ResumeLayout(false);
PerformLayout();
}
#endregion
private ComboBox listGames;
private PictureBox pictureBox1;
private Panel panelBG;
private Label labelSelectGame;
private ComboBox listFSR;
private FlowLayoutPanel flowLayoutPanel1;
private Panel panel1;
private Panel panelSelectFSR;
}
}